Add placeholder drawing logic
[naja.git] / naja / engine.py
index 94ddeab24a055e9134e1c51e7fef68f2a877dd58..32c139f8a56f17427b0a426bdb3b1e2fe3ec338d 100644 (file)
@@ -1,16 +1,20 @@
 import pygame
 import pygame.locals as pgl
 
+from naja.constants import FPS
 from naja.events import SceneChangeEvent, QuitGameEvent
 
 
 class Engine(object):
-    def __init__(self, surface, scene):
+    def __init__(self, surface, scene, state):
         self._surface = surface
         self._scene = scene
+        self._state = state
 
     def run(self):
+        clock = pygame.time.Clock()
         while True:
+            self._surface.fill((0, 0, 0))
             for ev in pygame.event.get():
                 if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
                     self.quit_game()
@@ -21,6 +25,7 @@ class Engine(object):
                     self._scene.handle_event(ev)
             self._scene.render(self._surface)
             pygame.display.flip()
+            clock.tick(FPS)
 
     def change_scene(self, scene):
         self._scene.exit()