Remove debug print.
[naja.git] / naja / engine.py
index 3565f4be0652d5d388f4b42d607c029c33315a2c..32c139f8a56f17427b0a426bdb3b1e2fe3ec338d 100644 (file)
@@ -6,13 +6,15 @@ from naja.events import SceneChangeEvent, QuitGameEvent
 
 
 class Engine(object):
-    def __init__(self, surface, scene):
+    def __init__(self, surface, scene, state):
         self._surface = surface
         self._scene = scene
+        self._state = state
 
     def run(self):
         clock = pygame.time.Clock()
         while True:
+            self._surface.fill((0, 0, 0))
             for ev in pygame.event.get():
                 if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
                     self.quit_game()
@@ -20,7 +22,6 @@ class Engine(object):
                 elif SceneChangeEvent.matches(ev):
                     self.change_scene(ev.scene)
                 else:
-                    print(ev.type)
                     self._scene.handle_event(ev)
             self._scene.render(self._surface)
             pygame.display.flip()