class Engine(object):
- def __init__(self, surface, scene):
+ def __init__(self, surface, scene, state):
self._surface = surface
self._scene = scene
+ self._state = state
def run(self):
clock = pygame.time.Clock()
elif SceneChangeEvent.matches(ev):
self.change_scene(ev.scene)
else:
- print(ev.type)
self._scene.handle_event(ev)
self._scene.render(self._surface)
pygame.display.flip()