import pygame
import pygame.locals as pgl
+from naja.constants import FPS
+from naja.events import SceneChangeEvent, QuitGameEvent
+
class Engine(object):
def __init__(self, surface, scene):
self._scene = scene
def run(self):
+ clock = pygame.time.Clock()
while True:
for ev in pygame.event.get():
- if ev.type == pgl.QUIT:
+ if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
+ self.quit_game()
return
- self._scene.handle_event()
- # TODO: work
+ elif SceneChangeEvent.matches(ev):
+ self.change_scene(ev.scene)
+ else:
+ print(ev.type)
+ self._scene.handle_event(ev)
+ self._scene.render(self._surface)
pygame.display.flip()
+ clock.tick(FPS)
+
+ def change_scene(self, scene):
+ self._scene.exit()
+ self._scene = scene
+ self._scene.enter()
+
+ def quit_game(self):
+ self._scene.exit()
+ self._scene = None