Helper for colour conversion
[naja.git] / naja / engine.py
index 2278fa0e234de3f34aa505f7c206c267eeccbb30..a8e01460c8b345336f874f0c5fc104b7bda26289 100644 (file)
@@ -1,7 +1,8 @@
 import pygame
 import pygame.locals as pgl
 
-from naja.events import SceneChangeEvent
+from naja.constants import FPS
+from naja.events import SceneChangeEvent, QuitGameEvent
 
 
 class Engine(object):
@@ -10,18 +11,26 @@ class Engine(object):
         self._scene = scene
 
     def run(self):
+        clock = pygame.time.Clock()
         while True:
+            self._surface.fill((0, 0, 0))
             for ev in pygame.event.get():
-                if ev.type == pgl.QUIT:
+                if ev.type == pgl.QUIT or QuitGameEvent.matches(ev):
+                    self.quit_game()
                     return
                 elif SceneChangeEvent.matches(ev):
                     self.change_scene(ev.scene)
                 else:
-                    self._scene.handle_event()
-            # TODO: work
+                    self._scene.handle_event(ev)
+            self._scene.render(self._surface)
             pygame.display.flip()
+            clock.tick(FPS)
 
     def change_scene(self, scene):
         self._scene.exit()
         self._scene = scene
         self._scene.enter()
+
+    def quit_game(self):
+        self._scene.exit()
+        self._scene = None