TYPE = "SCENE_CHANGE"
@classmethod
- def post(cls, scene):
- super(SceneChangeEvent, cls).post(scene=scene)
+ def post(cls, scene_cls):
+ super(SceneChangeEvent, cls).post(scene_cls=scene_cls)
class QuitGameEvent(NajaEvent):
@classmethod
def post(cls):
super(QuitGameEvent, cls).post()
+
+
+class InvalidateTheWorld(NajaEvent):
+ # This is used to signal to all the widgets that the world has changed
+ # and cached state may need to be recreated
+ TYPE = "INVALIDATE"
+
+ @classmethod
+ def post(cls):
+ super(InvalidateTheWorld, cls).post()