Remove player_mode from game state.
[naja.git] / naja / gameboard.py
index 689c3fd15fcf324d9110763331a6a0eeb93023d2..0c0d922c959899cf809b45ca483e9137ffe5f763 100644 (file)
@@ -2,7 +2,7 @@ from random import choice
 
 from naja.constants import(
     BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
-    ACT, EXAMINE, ROTATION)
+    ROTATION)
 from naja.options import options
 from naja.player import Player
 from naja import actions
@@ -25,7 +25,6 @@ class GameBoard(object):
         self.puzzle = state.get('puzzle', False)
         self.player = player
         self.board_locations = board_locations
-        self.player_mode = state.get('player_mode', EXAMINE)
         self.has_cheated = state.get('cheater', options.cheat_enabled)
         self.clock_count = state.get('clock_count', 0)
         self.replacement_params = state.get('replacement_params', None)
@@ -99,7 +98,6 @@ class GameBoard(object):
             'puzzle': self.puzzle,
             'player': self.player.export(),
             'board_locations': self.export_board_locations(),
-            'player_mode': self.player_mode,
             'clock_count': self.clock_count,
             'replacement_params': self.replacement_params,
         }
@@ -188,7 +186,7 @@ class GameBoard(object):
         # Find which cards are at their maximum and exclude them from
         # the choice list
         counts = {}
-        choices = {card['card_name']: card for card in cards}
+        choices = dict((card['card_name'], card) for card in cards)
         for pos, card in board_locations:
             if pos == position:
                 # skip the card we're replacing if appropriate
@@ -206,30 +204,34 @@ class GameBoard(object):
                     del choices[key]
         return choice(choices.values())
 
-    def shift_location_row(self, change, is_vertical):
+    def shift_location_row(self, change, is_vertical, skip_player=True):
         px, py = self.player.position
         shifted_locations = {}
         mkpos = lambda i: (px, i) if is_vertical else (i, py)
 
         for i in range(5):
-            if (px, py) == mkpos(i):
+            if skip_player and (px, py) == mkpos(i):
                 continue
             new_i = (i + change) % 5
-            if (px, py) == mkpos(new_i):
+            if skip_player and (px, py) == mkpos(new_i):
                 new_i = (new_i + change) % 5
             shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
 
         self.board_locations.update(shifted_locations)
 
-    def shift_locations(self, direction):
+    def shift_locations(self, direction, skip_player=True):
         if BITS[direction] == BITS.NORTH:
-            self.shift_location_row(-1, is_vertical=True)
+            self.shift_location_row(-1, is_vertical=True,
+                                    skip_player=skip_player)
         elif BITS[direction] == BITS.SOUTH:
-            self.shift_location_row(1, is_vertical=True)
+            self.shift_location_row(1, is_vertical=True,
+                                    skip_player=skip_player)
         elif BITS[direction] == BITS.EAST:
-            self.shift_location_row(1, is_vertical=False)
+            self.shift_location_row(1, is_vertical=False,
+                                    skip_player=skip_player)
         elif BITS[direction] == BITS.WEST:
-            self.shift_location_row(-1, is_vertical=False)
+            self.shift_location_row(-1, is_vertical=False,
+                                    skip_player=skip_player)
 
     def rotate_locations(self, direction):
         px, py = self.player.position
@@ -264,18 +266,6 @@ class GameBoard(object):
     def allow_chess_move(self, chesspiece):
         self.player.allow_chess_move(chesspiece)
 
-    def change_mode(self, new_mode):
-        """Advance to the next mode"""
-        if new_mode == self.player_mode:
-            raise RuntimeError("Inconsistent state. Setting mode %s to itself"
-                               % self.player_mode)
-        elif new_mode in (ACT, EXAMINE):
-            self.player_mode = new_mode
-            if new_mode is EXAMINE:
-                self.board_update()
-        else:
-            raise RuntimeError("Illegal player mode %s" % self.player_mode)
-
     def board_update(self):
         self.clock_count += 1
         for position, location in self.board_locations.iteritems():