self.replacement_params = state.get('replacement_params', None)
@classmethod
- def new_game(cls, deck,
- initial_bits=PLAYER_DEFAULTS.INITIAL_BITS,
- initial_pos=PLAYER_DEFAULTS.INITIAL_POS,
- max_health=PLAYER_DEFAULTS.MAX_HEALTH,
- wins_required=PLAYER_DEFAULTS.WINS_REQUIRED):
+ def new_game(cls, deck, initial_bits=None, initial_pos=None,
+ max_health=None, wins_required=None):
+
+ defaults = {
+ 'initial_bits': PLAYER_DEFAULTS.INITIAL_BITS,
+ 'initial_pos': PLAYER_DEFAULTS.INITIAL_POS,
+ 'max_health': PLAYER_DEFAULTS.MAX_HEALTH,
+ 'wins_required': PLAYER_DEFAULTS.WINS_REQUIRED,
+ }
+
+ puzzle = deck.get('puzzle', False)
+
+ if puzzle:
+ puzzle_defaults = deck.get('defaults', {})
+ for k, v in puzzle_defaults.iteritems():
+ if isinstance(v, list):
+ puzzle_defaults[k] = [int(x) for x in v]
+ else:
+ puzzle_defaults[k] = int(v)
+ defaults.update(puzzle_defaults)
+
+ if initial_bits is None:
+ initial_bits = defaults['initial_bits']
+ if initial_pos is None:
+ initial_pos = defaults['initial_pos']
+ if max_health is None:
+ max_health = defaults['max_health']
+ if wins_required is None:
+ wins_required = defaults['wins_required']
+
+ # Overriden by command line
if options.initial_bits:
initial_bits = options.initial_bits
+
state = {
'max_health': max_health,
'health': max_health,
'wins_required': wins_required,
'wins': 0,
'locations': deck['cards'],
- 'puzzle': deck.get('puzzle', False),
+ 'puzzle': puzzle,
'clock_count': 0,
'replacement_params': deck.get('replacement_params', None),
}
'clock_count': self.clock_count,
'replacement_params': self.replacement_params,
}
+ if options.cheat_enabled:
+ self.has_cheated = True
if self.has_cheated:
data['cheater'] = True
return data
if ROTATION[direction] == ROTATION.CLOCKWISE:
new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
- new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1])
+ new_positions = (
+ [locations_to_rotate[-1]] + locations_to_rotate[:-1])
for old, new in zip(locations_to_rotate, new_positions):
rotated_locations[new] = self.board_locations[old]
self.replacement_time -= 1
if self.replacement_time <= 0:
board.replace_card(position)
-