from random import choice
from naja.constants import(
- BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS)
+ BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
+ ACT, EXAMINE)
from naja.player import Player
from naja import actions
self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
+ self.player_mode = EXAMINE
@classmethod
def new_game(cls, locations_definition,
def lose_health(self):
self.health -= 1
- # TODO: Check win/lose
+ if self.health <= 0:
+ self.end_game(win=False)
+
+ def gain_health(self):
+ if self.health < self.max_health:
+ self.health += 1
+
+ def acquire_win_token(self):
+ self.wins += 1
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
+
+ def replace_card(self, position):
+ location = LocationCard.new_location(choice(self.locations).copy())
+ self.board_locations[position] = location
+
+ def shift_location_row(self, change, is_vertical):
+ px, py = self.player.position
+ shifted_locations = {}
+ mkpos = lambda i: (px, i) if is_vertical else (i, py)
+
+ for i in range(5):
+ if (px, py) == mkpos(i):
+ continue
+ new_i = (i + change) % 5
+ if (px, py) == mkpos(new_i):
+ new_i = (new_i + change) % 5
+ shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
+
+ print change, is_vertical, shifted_locations
+ self.board_locations.update(shifted_locations)
+
+ def shift_locations(self, direction):
+ if BITS[direction] == BITS.NORTH:
+ self.shift_location_row(-1, is_vertical=True)
+ elif BITS[direction] == BITS.SOUTH:
+ self.shift_location_row(1, is_vertical=True)
+ elif BITS[direction] == BITS.EAST:
+ self.shift_location_row(1, is_vertical=False)
+ elif BITS[direction] == BITS.WEST:
+ self.shift_location_row(-1, is_vertical=False)
+
+ def allow_chess_move(self, chesspiece):
+ self.player.allow_chess_move(chesspiece)
+
+ def change_mode(self, new_mode):
+ """Advance to the next mode"""
+ if new_mode == self.player_mode:
+ raise RuntimeError("Inconsistent state. Setting mode %s to itself"
+ % self.player_mode)
+ elif new_mode in (ACT, EXAMINE):
+ self.player_mode = new_mode
+ else:
+ raise RuntimeError("Illegal player mode %s" % self.player_mode)
+
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)
class LocationCard(object):
def __init__(self, bitwise_operand, location_actions):
self.bitwise_operand = bitwise_operand
self.actions = location_actions
+ self.check_actions()
@classmethod
def import_location(cls, state):
@classmethod
def build_action(cls, definition):
action_class = getattr(actions, definition['action_class'])
- required_bits = definition['required_bits']
+ required_bits = cls.parse_bits(definition['required_bits'])
data = definition.get('data', {})
return action_class(required_bits, **data)
@classmethod
def new_location(cls, definition):
+ if 'bits' in definition:
+ bits = cls.parse_bits(definition['bits'])
+ else:
+ bits = cls.generate_bitwise_operand()
return cls.import_location({
- 'bitwise_operand': cls.generate_bitwise_operand(),
+ 'bitwise_operand': bits,
'actions': definition['actions'],
})
+ @classmethod
+ def parse_bits(self, bit_list):
+ # Convert names to numbers if applicable.
+ return frozenset(BITS.get(bit, bit) for bit in bit_list)
+
def export(self):
return {
'bitwise_operand': self.bitwise_operand,
'actions': [action.export() for action in self.actions],
}
+ def check_actions(self):
+ if not self.actions:
+ print "Warning: Location has no actions."
+ self.insert_default_default_action()
+ if self.actions[0].required_bits:
+ self.insert_default_default_action()
+
+ def insert_default_default_action(self):
+ self.actions.insert(0, self.build_action({
+ 'action_class': 'DoNothing',
+ 'required_bits': [],
+ }))
+
@staticmethod
def generate_bitwise_operand():
"""