from random import choice
-from naja.constants import BITS, DIRECTION_BITS, CONDITION_BITS
+from naja.constants import(
+ BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS)
+from naja.player import Player
+from naja import actions
class GameBoard(object):
A representation of the game board.
"""
- def __init__(self, player, health, wins, locations=None, state=None):
+ def __init__(self, state, player, board_locations):
+ self.max_health = state['max_health']
+ self.wins_required = state['wins_required']
+ self.health = state['health']
+ self.wins = state['wins']
+ self.locations = self.import_locations(state['locations'])
self.player = player
- self.max_health = health
- self.wins_required = wins
-
- if locations is None:
- locations = self.generate_locations()
- self.locations = locations
-
- if state is None:
- state = self.generate_state()
- self.update_state(state)
+ self.board_locations = board_locations
@classmethod
- def generate_locations(cls):
- raise NotImplementedError("TODO")
+ def new_game(cls, locations_definition,
+ initial_bits=PLAYER_DEFAULTS.INITIAL_BITS,
+ initial_pos=PLAYER_DEFAULTS.INITIAL_POS,
+ max_health=PLAYER_DEFAULTS.MAX_HEALTH,
+ wins_required=PLAYER_DEFAULTS.WINS_REQUIRED):
+ state = {
+ 'max_health': max_health,
+ 'health': max_health,
+ 'wins_required': wins_required,
+ 'wins': 0,
+ 'locations': locations_definition,
+ }
+ player = Player(initial_bits, initial_pos)
+ board_locations = cls.generate_board(locations_definition)
+ return cls(state, player, board_locations)
- def generate_state(self):
+ @classmethod
+ def import_game(cls, definition):
+ state = definition.copy()
+ player = Player.import_player(state.pop('player'))
+ board_locations = cls.import_board_locations(
+ state.pop('board_locations'))
+ return cls(state, player, board_locations)
+
+ def export(self):
return {
- 'health': self.max_health,
- 'wins': 0,
+ 'max_health': self.max_health,
+ 'health': self.health,
+ 'wins_required': self.wins_required,
+ 'wins': self.wins,
+ 'locations': self.export_locations(),
+ 'player': self.player.export(),
+ 'board_locations': self.export_board_locations(),
}
+ def export_locations(self):
+ return [location.export() for location in self.locations]
+
+ @classmethod
+ def import_locations(cls, locations_definition):
+ return [
+ LocationCard.import_location(definition)
+ for definition in locations_definition]
+
+ def export_board_locations(self):
+ return dict(
+ (position, location.export())
+ for position, location in self.board_locations)
+
+ @classmethod
+ def import_board_locations(cls, board_locations_definition):
+ return dict(
+ (position, LocationCard.import_location(definition))
+ for position, definition in board_locations_definition.iteritems())
+
+ @classmethod
+ def generate_board(cls, locations_definition):
+ # TODO: Choose some locations.
+ return {}
+
+ def lose_health(self):
+ self.health -= 1
+ # TODO: Check win/lose
+
class LocationCard(object):
"""
A particular set of options available on a location.
"""
- def __init__(self, bitwise_operation, bitwise_operand, actions):
- self.bitwise_operation = bitwise_operation
+ def __init__(self, bitwise_operand, location_actions):
self.bitwise_operand = bitwise_operand
- self.actions = actions
+ self.actions = location_actions
- @staticmethod
- def generate_location():
- raise NotImplementedError("TODO")
+ @classmethod
+ def import_location(cls, state):
+ # TODO: Import real locations.
+ location_actions = [
+ cls.build_action(definition) for definition in state['actions']]
+ return cls(state['bitwise_operand'], location_actions)
+
+ @classmethod
+ def build_action(cls, definition):
+ action_class = getattr(actions, definition['action_class'])
+ required_bits = definition['required_bits']
+ data = definition.get('data', {})
+ return action_class(required_bits, **data)
+
+ @classmethod
+ def new_location(cls, definition):
+ return cls.import_location({
+ 'bitwise_operand': cls.generate_bitwise_operand(),
+ 'actions': definition['actions'],
+ })
+
+ def export(self):
+ return {
+ 'bitwise_operand': self.bitwise_operand,
+ 'actions': [action.export() for action in self.actions],
+ }
@staticmethod
def generate_bitwise_operand():
if choice(range(3)) == 0:
bits.add(choice(BITS.values()))
return frozenset(bits)
-
- @staticmethod
- def generate_location_actions():
- raise NotImplementedError("TODO")
-
- def apply_bitwise_operation(self, player):
- operator = {
- 'SET': player.bits.set_bits,
- 'CLEAR': player.bits.clear_bits,
- 'TOGGLE': player.bits.toggle_bits,
- }[self.bitwise_operation]
- operator(self.bitwise_operand)
-
-
-class LocationAction(object):
- """
- An action that may be performed on a location.
- """
-
- REQUIRED_BITS = frozenset()
-
- def __init__(self, **data):
- self.data = data
-
- def check_available(self, player):
- return player.bits.check_bits(self.REQUIRED_BITS)
-
- def perform_action(self, player, board):
- raise NotImplementedError("TODO")