from naja.options import options
from naja.player import Player
from naja import actions
+from naja.sound import sound
class GameBoard(object):
self.player = player
self.board_locations = board_locations
self.player_mode = state.get('player_mode', EXAMINE)
+ self.has_cheated = state.get('cheater', options.cheat_enabled)
@classmethod
def new_game(cls, deck,
return cls(state, player, board_locations)
def export(self):
- return {
+ data = {
'max_health': self.max_health,
'health': self.health,
'wins_required': self.wins_required,
'board_locations': self.export_board_locations(),
'player_mode': self.player_mode,
}
+ if self.has_cheated:
+ data['cheater'] = True
+ return data
@classmethod
def import_locations(cls, locations_definition):
if px > 0:
locations_to_rotate.append((px - 1, py))
+ print "rotating", direction
+
if ROTATION[direction] == ROTATION.CLOCKWISE:
+ print "CLOCKWISE"
new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
- new_positions = (
- [locations_to_rotate[-1]] + locations_to_rotate[:-1])
+ print "ANTICLOCKWISE"
+ new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1])
for old, new in zip(locations_to_rotate, new_positions):
- rotated_locations[old] = self.board_locations[new]
+ rotated_locations[new] = self.board_locations[old]
self.board_locations.update(rotated_locations)
from naja.events import SceneChangeEvent
from naja.scenes.lose import LoseScene
from naja.scenes.win import WinScene
+ sound.stop()
if win:
SceneChangeEvent.post(WinScene)
else: