Slightly better menu item positions (stop gap while I do something better).
[naja.git] / naja / gameboard.py
index a2e37796d7972025c077ef88e4b96f0641bb09a5..74abc12e5e82d763faf8f7dfb20df36745356fd4 100644 (file)
@@ -19,10 +19,11 @@ class GameBoard(object):
         self.health = state['health']
         self.wins = state['wins']
         self.locations = [item.copy() for item in state['locations']]
-        self.puzzle = state['puzzle']
+        self.puzzle = state.get('puzzle', False)
         self.player = player
         self.board_locations = board_locations
-        self.player_mode = EXAMINE
+        self.player_mode = state.get('player_mode', EXAMINE)
+        self.has_cheated = state.get('cheater', options.cheat_enabled)
 
     @classmethod
     def new_game(cls, deck,
@@ -54,7 +55,7 @@ class GameBoard(object):
         return cls(state, player, board_locations)
 
     def export(self):
-        return {
+        data = {
             'max_health': self.max_health,
             'health': self.health,
             'wins_required': self.wins_required,
@@ -63,7 +64,11 @@ class GameBoard(object):
             'puzzle': self.puzzle,
             'player': self.player.export(),
             'board_locations': self.export_board_locations(),
+            'player_mode': self.player_mode,
         }
+        if self.has_cheated:
+            data['cheater'] = True
+        return data
 
     @classmethod
     def import_locations(cls, locations_definition):
@@ -123,6 +128,10 @@ class GameBoard(object):
         if self.wins >= self.wins_required:
             self.end_game(win=True)
 
+    def card_used(self, position):
+        if not self.puzzle:
+            self.replace_card(position)
+
     def replace_card(self, position):
         location = LocationCard.new_location(choice(self.locations).copy())
         self.board_locations[position] = location