Add max_number limitation (with tests, nogal)
[naja.git] / naja / gameboard.py
index 3717b564dcf0809a5ebda745f283bdfd7dd73ca8..79e565e9a67bbbd380ef6e7f8cc41d6475fbfbe3 100644 (file)
@@ -2,9 +2,11 @@ from random import choice
 
 from naja.constants import(
     BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
-    ACT, EXAMINE)
+    ACT, EXAMINE, ROTATION)
+from naja.options import options
 from naja.player import Player
 from naja import actions
+from naja.sound import sound
 
 
 class GameBoard(object):
@@ -18,26 +20,31 @@ class GameBoard(object):
         self.health = state['health']
         self.wins = state['wins']
         self.locations = [item.copy() for item in state['locations']]
+        self.puzzle = state.get('puzzle', False)
         self.player = player
         self.board_locations = board_locations
-        self.player_mode = EXAMINE
+        self.player_mode = state.get('player_mode', EXAMINE)
+        self.has_cheated = state.get('cheater', options.cheat_enabled)
 
     @classmethod
-    def new_game(cls, locations_definition,
+    def new_game(cls, deck,
                  initial_bits=PLAYER_DEFAULTS.INITIAL_BITS,
                  initial_pos=PLAYER_DEFAULTS.INITIAL_POS,
                  max_health=PLAYER_DEFAULTS.MAX_HEALTH,
                  wins_required=PLAYER_DEFAULTS.WINS_REQUIRED):
+        if options.initial_bits:
+            initial_bits = options.initial_bits
         state = {
             'max_health': max_health,
             'health': max_health,
             'wins_required': wins_required,
             'wins': 0,
-            'locations': locations_definition,
+            'locations': deck['cards'],
+            'puzzle': deck.get('puzzle', False),
         }
         player = Player(initial_bits, initial_pos)
         board_locations = cls.import_board_locations(
-            cls.generate_board(locations_definition))
+            cls.generate_board(deck))
         return cls(state, player, board_locations)
 
     @classmethod
@@ -49,15 +56,20 @@ class GameBoard(object):
         return cls(state, player, board_locations)
 
     def export(self):
-        return {
+        data = {
             'max_health': self.max_health,
             'health': self.health,
             'wins_required': self.wins_required,
             'wins': self.wins,
             'locations': [item.copy() for item in self.locations],
+            'puzzle': self.puzzle,
             'player': self.player.export(),
             'board_locations': self.export_board_locations(),
+            'player_mode': self.player_mode,
         }
+        if self.has_cheated:
+            data['cheater'] = True
+        return data
 
     @classmethod
     def import_locations(cls, locations_definition):
@@ -66,24 +78,41 @@ class GameBoard(object):
             for definition in locations_definition]
 
     def export_board_locations(self):
-        return dict(
+        return sorted(
             (position, location.export())
             for position, location in self.board_locations.iteritems())
 
     @classmethod
     def import_board_locations(cls, board_locations_definition):
         return dict(
-            (position, LocationCard.import_location(definition))
-            for position, definition in board_locations_definition.iteritems())
+            (tuple(position), LocationCard.import_location(definition))
+            for position, definition in board_locations_definition)
+
+    @classmethod
+    def generate_board(cls, deck):
+        if deck.get('puzzle', False):
+            return cls.generate_puzzle_board(deck)
+        else:
+            return cls.generate_random_board(deck)
 
     @classmethod
-    def generate_board(cls, locations_definition):
-        board_locations = {}
+    def generate_puzzle_board(cls, deck):
+        assert len(deck['cards']) == 5 * 5
+        board_locations = [
+            [(i % 5, i // 5),
+             LocationCard.new_location(card.copy()).export()]
+            for i, card in enumerate(deck['cards'])
+        ]
+        return board_locations
+
+    @classmethod
+    def generate_random_board(cls, deck):
+        board_locations = []
         for x in range(5):
             for y in range(5):
-                board_location = LocationCard.new_location(
-                    choice(locations_definition).copy())
-                board_locations[(x, y)] = board_location.export()
+                new_choice = cls.choose_card(deck['cards'], board_locations)
+                board_location = LocationCard.new_location(new_choice.copy())
+                board_locations.append([(x, y), board_location.export()])
         return board_locations
 
     def lose_health(self):
@@ -100,10 +129,40 @@ class GameBoard(object):
         if self.wins >= self.wins_required:
             self.end_game(win=True)
 
+    def card_used(self, position):
+        if not self.puzzle:
+            self.replace_card(position)
+
     def replace_card(self, position):
-        location = LocationCard.new_location(choice(self.locations).copy())
+        new_choice = self.choose_card(self.locations,
+                                      self.board_locations.items(),
+                                      position)
+        location = LocationCard.new_location(new_choice.copy())
         self.board_locations[position] = location
 
+    @classmethod
+    def choose_card(cls, cards, board_locations, position=None):
+        # Find which cards are at their maximum and exclude them from
+        # the choice list
+        counts = {}
+        choices = {card['card_name']: card for card in cards}
+        for pos, card in board_locations:
+            if pos == position:
+                # skip the card we're replacing if appropriate
+                continue
+            if isinstance(card, LocationCard):
+                key = card.card_name
+                max_num = card.max_number
+            else:
+                key = card['card_name']
+                max_num = card.get('max_number', 25)
+            counts.setdefault(key, 0)
+            counts[key] += 1
+            if counts[key] >= max_num:
+                if key in choices:
+                    del choices[key]
+        return choice(choices.values())
+
     def shift_location_row(self, change, is_vertical):
         px, py = self.player.position
         shifted_locations = {}
@@ -117,7 +176,6 @@ class GameBoard(object):
                 new_i = (new_i + change) % 5
             shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
 
-        print change, is_vertical, shifted_locations
         self.board_locations.update(shifted_locations)
 
     def shift_locations(self, direction):
@@ -130,6 +188,38 @@ class GameBoard(object):
         elif BITS[direction] == BITS.WEST:
             self.shift_location_row(-1, is_vertical=False)
 
+    def rotate_locations(self, direction):
+        px, py = self.player.position
+        locations_to_rotate = []
+        rotated_locations = {}
+
+        if py > 0:
+            for i in range(max(0, px - 1), min(5, px + 2)):
+                locations_to_rotate.append((i, py - 1))
+
+        if px < 4:
+            locations_to_rotate.append((px + 1, py))
+
+        if py < 4:
+            for i in reversed(range(max(0, px - 1), min(5, px + 2))):
+                locations_to_rotate.append((i, py + 1))
+
+        if px > 0:
+            locations_to_rotate.append((px - 1, py))
+
+        if ROTATION[direction] == ROTATION.CLOCKWISE:
+            new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
+        elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
+            new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1])
+
+        for old, new in zip(locations_to_rotate, new_positions):
+            rotated_locations[new] = self.board_locations[old]
+
+        self.board_locations.update(rotated_locations)
+
+    def allow_chess_move(self, chesspiece):
+        self.player.allow_chess_move(chesspiece)
+
     def change_mode(self, new_mode):
         """Advance to the next mode"""
         if new_mode == self.player_mode:
@@ -145,6 +235,7 @@ class GameBoard(object):
         from naja.events import SceneChangeEvent
         from naja.scenes.lose import LoseScene
         from naja.scenes.win import WinScene
+        sound.stop()
         if win:
             SceneChangeEvent.post(WinScene)
         else:
@@ -156,16 +247,20 @@ class LocationCard(object):
     A particular set of options available on a location.
     """
 
-    def __init__(self, bitwise_operand, location_actions):
+    def __init__(self, card_name, bitwise_operand, location_actions,
+                 max_number=25):
+        self.card_name = card_name
         self.bitwise_operand = bitwise_operand
         self.actions = location_actions
+        self.max_number = max_number
         self.check_actions()
 
     @classmethod
     def import_location(cls, state):
         location_actions = [
             cls.build_action(definition) for definition in state['actions']]
-        return cls(state['bitwise_operand'], location_actions)
+        return cls(state['card_name'], state['bitwise_operand'],
+                   location_actions, state['max_number'])
 
     @classmethod
     def build_action(cls, definition):
@@ -180,9 +275,13 @@ class LocationCard(object):
             bits = cls.parse_bits(definition['bits'])
         else:
             bits = cls.generate_bitwise_operand()
+        max_number = definition.get('max_number', 25)
+        card_name = definition['card_name']
         return cls.import_location({
             'bitwise_operand': bits,
             'actions': definition['actions'],
+            'max_number': max_number,
+            'card_name': card_name,
         })
 
     @classmethod
@@ -192,8 +291,10 @@ class LocationCard(object):
 
     def export(self):
         return {
-            'bitwise_operand': self.bitwise_operand,
+            'bitwise_operand': sorted(self.bitwise_operand),
             'actions': [action.export() for action in self.actions],
+            'max_number': self.max_number,
+            'card_name': self.card_name,
         }
 
     def check_actions(self):