Dummy sound should know about foreground as well
[naja.git] / naja / gameboard.py
index da7dbd2c8b2a5614a90888c73dc5535ae721bade..7d8916ed9d328e0401bc6fff5dd2ed8ed7ad2270 100644 (file)
@@ -184,11 +184,10 @@ class GameBoard(object):
         if ROTATION[direction] == ROTATION.CLOCKWISE:
             new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
         elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
-            new_positions = (
-                [locations_to_rotate[-1]] + locations_to_rotate[:-1])
+            new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1])
 
         for old, new in zip(locations_to_rotate, new_positions):
-            rotated_locations[old] = self.board_locations[new]
+            rotated_locations[new] = self.board_locations[old]
 
         self.board_locations.update(rotated_locations)