self.puzzle = state.get('puzzle', False)
self.player = player
self.board_locations = board_locations
- self.player_mode = EXAMINE
+ self.player_mode = state.get('player_mode', EXAMINE)
@classmethod
def new_game(cls, deck,
'puzzle': self.puzzle,
'player': self.player.export(),
'board_locations': self.export_board_locations(),
+ 'player_mode': self.player_mode,
}
@classmethod