Action to gain health.
[naja.git] / naja / gameboard.py
index 33afc5de33c824d3f103ace4918dfd8da0a73b8e..b03a2092ab9dfe48fe1b7cbbe9a8f416c074a3f2 100644 (file)
@@ -90,6 +90,18 @@ class GameBoard(object):
         self.health -= 1
         # TODO: Check win/lose
 
+    def gain_health(self):
+        if self.health < self.max_health:
+            self.health += 1
+
+    def acquire_win_token(self):
+        self.wins += 1
+        # TODO: Check win/lose
+
+    def replace_card(self, position):
+        location = LocationCard.new_location(choice(self.locations).copy())
+        self.board_locations[position] = location
+
     def change_mode(self):
         """Advance to the next mode"""
         if self.player_mode == MOVE:
@@ -108,6 +120,7 @@ class LocationCard(object):
     def __init__(self, bitwise_operand, location_actions):
         self.bitwise_operand = bitwise_operand
         self.actions = location_actions
+        self.check_actions()
 
     @classmethod
     def import_location(cls, state):
@@ -135,6 +148,19 @@ class LocationCard(object):
             'actions': [action.export() for action in self.actions],
         }
 
+    def check_actions(self):
+        if not self.actions:
+            print "Warning: Location has no actions."
+            self.insert_default_default_action()
+        if self.actions[0].required_bits:
+            self.insert_default_default_action()
+
+    def insert_default_default_action(self):
+        self.actions.insert(0, self.build_action({
+            'action_class': 'DoNothing',
+            'required_bits': [],
+        }))
+
     @staticmethod
     def generate_bitwise_operand():
         """