from naja.constants import(
BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
- MOVE, ACT)
+ ACT, EXAMINE)
from naja.player import Player
from naja import actions
self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
- self.player_mode = MOVE
+ self.player_mode = EXAMINE
@classmethod
def new_game(cls, locations_definition,
location = LocationCard.new_location(choice(self.locations).copy())
self.board_locations[position] = location
- def change_mode(self):
+ def shift_locations(self, direction):
+ px, py = self.player.position
+ shifted_locations = {}
+ # TODO: Make this less horrible. Also test it.
+ if BITS[direction] == BITS.NORTH:
+ for y in range(5):
+ if y == py:
+ continue
+ new_y = y - 1
+ if new_y == py:
+ new_y -= 1
+ new_y %= 5
+ shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ elif BITS[direction] == BITS.SOUTH:
+ for y in range(5):
+ if y == py:
+ continue
+ new_y = y + 1
+ if new_y == py:
+ new_y += 1
+ new_y %= 5
+ shifted_locations[(px, new_y)] = self.board_locations[(px, y)]
+ elif BITS[direction] == BITS.EAST:
+ for x in range(5):
+ if x == px:
+ continue
+ new_x = x + 1
+ if new_x == px:
+ new_x += 1
+ new_x %= 5
+ shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+ elif BITS[direction] == BITS.WEST:
+ for x in range(5):
+ if x == px:
+ continue
+ new_x = x - 1
+ if new_x == px:
+ new_x -= 1
+ new_x %= 5
+ shifted_locations[(new_x, py)] = self.board_locations[(x, py)]
+
+ self.board_locations.update(shifted_locations)
+
+ def change_mode(self, new_mode):
"""Advance to the next mode"""
- if self.player_mode == MOVE:
- self.player_mode = ACT
- elif self.player_mode == ACT:
- self.player_mode = MOVE
+ if new_mode == self.player_mode:
+ raise RuntimeError("Inconsistent state. Setting mode %s to itself"
+ % self.player_mode)
+ elif new_mode in (ACT, EXAMINE):
+ self.player_mode = new_mode
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)