Stop music when the game ends
[naja.git] / naja / gameboard.py
index 18ecaf5c62d369af2f8a3d32a0493b45b0926923..da7dbd2c8b2a5614a90888c73dc5535ae721bade 100644 (file)
@@ -6,6 +6,7 @@ from naja.constants import(
 from naja.options import options
 from naja.player import Player
 from naja import actions
+from naja.sound import sound
 
 
 class GameBoard(object):
@@ -19,10 +20,11 @@ class GameBoard(object):
         self.health = state['health']
         self.wins = state['wins']
         self.locations = [item.copy() for item in state['locations']]
-        self.puzzle = state['puzzle']
+        self.puzzle = state.get('puzzle', False)
         self.player = player
         self.board_locations = board_locations
-        self.player_mode = EXAMINE
+        self.player_mode = state.get('player_mode', EXAMINE)
+        self.has_cheated = state.get('cheater', options.cheat_enabled)
 
     @classmethod
     def new_game(cls, deck,
@@ -54,7 +56,7 @@ class GameBoard(object):
         return cls(state, player, board_locations)
 
     def export(self):
-        return {
+        data = {
             'max_health': self.max_health,
             'health': self.health,
             'wins_required': self.wins_required,
@@ -63,7 +65,11 @@ class GameBoard(object):
             'puzzle': self.puzzle,
             'player': self.player.export(),
             'board_locations': self.export_board_locations(),
+            'player_mode': self.player_mode,
         }
+        if self.has_cheated:
+            data['cheater'] = True
+        return data
 
     @classmethod
     def import_locations(cls, locations_definition):
@@ -204,6 +210,7 @@ class GameBoard(object):
         from naja.events import SceneChangeEvent
         from naja.scenes.lose import LoseScene
         from naja.scenes.win import WinScene
+        sound.stop()
         if win:
             SceneChangeEvent.post(WinScene)
         else: