from naja.options import options
from naja.player import Player
from naja import actions
+from naja.sound import sound
class GameBoard(object):
self.health = state['health']
self.wins = state['wins']
self.locations = [item.copy() for item in state['locations']]
- self.puzzle = state['puzzle']
+ self.puzzle = state.get('puzzle', False)
self.player = player
self.board_locations = board_locations
- self.player_mode = EXAMINE
+ self.player_mode = state.get('player_mode', EXAMINE)
+ self.has_cheated = state.get('cheater', options.cheat_enabled)
@classmethod
def new_game(cls, deck,
return cls(state, player, board_locations)
def export(self):
- return {
+ data = {
'max_health': self.max_health,
'health': self.health,
'wins_required': self.wins_required,
'puzzle': self.puzzle,
'player': self.player.export(),
'board_locations': self.export_board_locations(),
+ 'player_mode': self.player_mode,
}
+ if self.has_cheated:
+ data['cheater'] = True
+ return data
@classmethod
def import_locations(cls, locations_definition):
if self.wins >= self.wins_required:
self.end_game(win=True)
+ def card_used(self, position):
+ if not self.puzzle:
+ self.replace_card(position)
+
def replace_card(self, position):
location = LocationCard.new_location(choice(self.locations).copy())
self.board_locations[position] = location
from naja.events import SceneChangeEvent
from naja.scenes.lose import LoseScene
from naja.scenes.win import WinScene
+ sound.stop()
if win:
SceneChangeEvent.post(WinScene)
else: