from naja.constants import(
BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
- MOVE, ACT)
+ MOVE, ACT, EXAMINE)
from naja.player import Player
from naja import actions
def lose_health(self):
self.health -= 1
- # TODO: Check win/lose
+ if self.health <= 0:
+ self.end_game(win=False)
def gain_health(self):
if self.health < self.max_health:
def acquire_win_token(self):
self.wins += 1
- # TODO: Check win/lose
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
def replace_card(self, position):
location = LocationCard.new_location(choice(self.locations).copy())
self.board_locations[position] = location
- def change_mode(self):
+ def change_mode(self, new_mode):
"""Advance to the next mode"""
- if self.player_mode == MOVE:
- self.player_mode = ACT
- elif self.player_mode == ACT:
- self.player_mode = MOVE
+ if new_mode == self.player_mode:
+ raise RuntimeError("Inconsistent state. Setting mode %s to itself"
+ % self.player_mode)
+ elif new_mode in (MOVE, ACT, EXAMINE):
+ self.player_mode = new_mode
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)
+
class LocationCard(object):
"""