from random import choice
from naja.constants import(
- BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS)
+ BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
+ MOVE, ACT, EXAMINE)
from naja.player import Player
from naja import actions
self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
+ self.player_mode = MOVE
@classmethod
def new_game(cls, locations_definition,
def lose_health(self):
self.health -= 1
- # TODO: Check win/lose
+ if self.health <= 0:
+ self.end_game(win=False)
+
+ def gain_health(self):
+ if self.health < self.max_health:
+ self.health += 1
+
+ def acquire_win_token(self):
+ self.wins += 1
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
+
+ def replace_card(self, position):
+ location = LocationCard.new_location(choice(self.locations).copy())
+ self.board_locations[position] = location
+
+ def change_mode(self, new_mode):
+ """Advance to the next mode"""
+ if new_mode == self.player_mode:
+ raise RuntimeError("Inconsistent state. Setting mode %s to itself"
+ % self.player_mode)
+ elif new_mode in (MOVE, ACT, EXAMINE):
+ self.player_mode = new_mode
+ else:
+ raise RuntimeError("Illegal player mode %s" % self.player_mode)
+
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)
class LocationCard(object):
def __init__(self, bitwise_operand, location_actions):
self.bitwise_operand = bitwise_operand
self.actions = location_actions
+ self.check_actions()
@classmethod
def import_location(cls, state):
'actions': [action.export() for action in self.actions],
}
+ def check_actions(self):
+ if not self.actions:
+ print "Warning: Location has no actions."
+ self.insert_default_default_action()
+ if self.actions[0].required_bits:
+ self.insert_default_default_action()
+
+ def insert_default_default_action(self):
+ self.actions.insert(0, self.build_action({
+ 'action_class': 'DoNothing',
+ 'required_bits': [],
+ }))
+
@staticmethod
def generate_bitwise_operand():
"""