added timed card specific behaviour
[naja.git] / naja / gameboard.py
index a2e37796d7972025c077ef88e4b96f0641bb09a5..ed8d74f4657974079b3978ece51edbb0a30b3499 100644 (file)
@@ -6,6 +6,8 @@ from naja.constants import(
 from naja.options import options
 from naja.player import Player
 from naja import actions
+from naja.sound import sound
+import random
 
 
 class GameBoard(object):
@@ -19,10 +21,13 @@ class GameBoard(object):
         self.health = state['health']
         self.wins = state['wins']
         self.locations = [item.copy() for item in state['locations']]
-        self.puzzle = state['puzzle']
+        self.puzzle = state.get('puzzle', False)
         self.player = player
         self.board_locations = board_locations
-        self.player_mode = EXAMINE
+        self.player_mode = state.get('player_mode', EXAMINE)
+        self.has_cheated = state.get('cheater', options.cheat_enabled)
+        self.clock_count = state.get('clock_count', 0)
+        self.replacement_params = state.get('replacement_params', None)
 
     @classmethod
     def new_game(cls, deck,
@@ -39,6 +44,8 @@ class GameBoard(object):
             'wins': 0,
             'locations': deck['cards'],
             'puzzle': deck.get('puzzle', False),
+            'clock_count': 0,
+            'replacement_params': deck.get('replacement_params', None),
         }
         player = Player(initial_bits, initial_pos)
         board_locations = cls.import_board_locations(
@@ -54,7 +61,7 @@ class GameBoard(object):
         return cls(state, player, board_locations)
 
     def export(self):
-        return {
+        data = {
             'max_health': self.max_health,
             'health': self.health,
             'wins_required': self.wins_required,
@@ -63,7 +70,13 @@ class GameBoard(object):
             'puzzle': self.puzzle,
             'player': self.player.export(),
             'board_locations': self.export_board_locations(),
+            'player_mode': self.player_mode,
+            'clock_count': self.clock_count,
+            'replacement_params': self.replacement_params,
         }
+        if self.has_cheated:
+            data['cheater'] = True
+        return data
 
     @classmethod
     def import_locations(cls, locations_definition):
@@ -92,9 +105,11 @@ class GameBoard(object):
     @classmethod
     def generate_puzzle_board(cls, deck):
         assert len(deck['cards']) == 5 * 5
+        replacement_params = deck.get('replacement_params', None)
         board_locations = [
             [(i % 5, i // 5),
-             LocationCard.new_location(card.copy()).export()]
+             LocationCard.new_location(
+                 card.copy(), replacement_params).export()]
             for i, card in enumerate(deck['cards'])
         ]
         return board_locations
@@ -102,10 +117,11 @@ class GameBoard(object):
     @classmethod
     def generate_random_board(cls, deck):
         board_locations = []
+        replacement_params = deck.get('replacement_params', None)
         for x in range(5):
             for y in range(5):
                 board_location = LocationCard.new_location(
-                    choice(deck['cards']).copy())
+                    choice(deck['cards']).copy(), replacement_params)
                 board_locations.append([(x, y), board_location.export()])
         return board_locations
 
@@ -123,8 +139,13 @@ class GameBoard(object):
         if self.wins >= self.wins_required:
             self.end_game(win=True)
 
+    def card_used(self, position):
+        if not self.puzzle:
+            self.replace_card(position)
+
     def replace_card(self, position):
-        location = LocationCard.new_location(choice(self.locations).copy())
+        location = LocationCard.new_location(choice(self.locations).copy(),
+                                             self.replacement_params)
         self.board_locations[position] = location
 
     def shift_location_row(self, change, is_vertical):
@@ -174,11 +195,10 @@ class GameBoard(object):
         if ROTATION[direction] == ROTATION.CLOCKWISE:
             new_positions = locations_to_rotate[1:] + [locations_to_rotate[0]]
         elif ROTATION[direction] == ROTATION.ANTICLOCKWISE:
-            new_positions = (
-                [locations_to_rotate[-1]] + locations_to_rotate[:-1])
+            new_positions = ([locations_to_rotate[-1]] + locations_to_rotate[:-1])
 
         for old, new in zip(locations_to_rotate, new_positions):
-            rotated_locations[old] = self.board_locations[new]
+            rotated_locations[new] = self.board_locations[old]
 
         self.board_locations.update(rotated_locations)
 
@@ -192,14 +212,22 @@ class GameBoard(object):
                                % self.player_mode)
         elif new_mode in (ACT, EXAMINE):
             self.player_mode = new_mode
+            if new_mode is EXAMINE:
+                self.board_update()
         else:
             raise RuntimeError("Illegal player mode %s" % self.player_mode)
 
+    def board_update(self):
+        self.clock_count += 1
+        for position, location in self.board_locations.iteritems():
+            location.timer_action(position, self)
+
     def end_game(self, win):
         # TODO: Find a way to not have UI stuff in game logic stuff.
         from naja.events import SceneChangeEvent
         from naja.scenes.lose import LoseScene
         from naja.scenes.win import WinScene
+        sound.stop()
         if win:
             SceneChangeEvent.post(WinScene)
         else:
@@ -211,16 +239,20 @@ class LocationCard(object):
     A particular set of options available on a location.
     """
 
-    def __init__(self, bitwise_operand, location_actions):
+    def __init__(self, card_name, bitwise_operand, location_actions,
+                 replacement_time):
+        self.card_name = card_name
         self.bitwise_operand = bitwise_operand
         self.actions = location_actions
         self.check_actions()
+        self.replacement_time = replacement_time
 
     @classmethod
     def import_location(cls, state):
         location_actions = [
             cls.build_action(definition) for definition in state['actions']]
-        return cls(state['bitwise_operand'], location_actions)
+        return cls(state['card_name'], state['bitwise_operand'],
+                   location_actions, state['replacement_time'])
 
     @classmethod
     def build_action(cls, definition):
@@ -230,14 +262,24 @@ class LocationCard(object):
         return action_class(required_bits, **data)
 
     @classmethod
-    def new_location(cls, definition):
+    def new_location(cls, definition, replacement_params):
         if 'bits' in definition:
             bits = cls.parse_bits(definition['bits'])
         else:
             bits = cls.generate_bitwise_operand()
+
+        if 'replacement_time' in definition:
+            replacement_time = definition['replacement_time']
+        else:
+            replacement_time = cls.generate_replacement_time(
+                replacement_params)
+
+        card_name = definition['card_name']
         return cls.import_location({
             'bitwise_operand': bits,
             'actions': definition['actions'],
+            'card_name': card_name,
+            'replacement_time': replacement_time,
         })
 
     @classmethod
@@ -249,6 +291,8 @@ class LocationCard(object):
         return {
             'bitwise_operand': sorted(self.bitwise_operand),
             'actions': [action.export() for action in self.actions],
+            'card_name': self.card_name,
+            'replacement_time': self.replacement_time,
         }
 
     def check_actions(self):
@@ -279,3 +323,17 @@ class LocationCard(object):
         if choice(range(3)) == 0:
             bits.add(choice(BITS.values()))
         return frozenset(bits)
+
+    @staticmethod
+    def generate_replacement_time(replacement_params):
+        if replacement_params is None:
+            return None
+        else:
+            return random.randint(replacement_params[0], replacement_params[1])
+
+    def timer_action(self, position, board):
+        if self.replacement_time is not None:
+            self.replacement_time -= 1
+            if self.replacement_time <= 0:
+                board.replace_card(position)
+