from naja.constants import(
BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
- MOVE, ACT, EXAMINE)
+ ACT, EXAMINE)
from naja.player import Player
from naja import actions
self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
- self.player_mode = MOVE
+ self.player_mode = EXAMINE
@classmethod
def new_game(cls, locations_definition,
location = LocationCard.new_location(choice(self.locations).copy())
self.board_locations[position] = location
+ def shift_location_row(self, change, is_vertical):
+ px, py = self.player.position
+ shifted_locations = {}
+ mkpos = lambda i: (px, i) if is_vertical else (i, py)
+
+ for i in range(5):
+ if (px, py) == mkpos(i):
+ continue
+ new_i = (i + change) % 5
+ if (px, py) == mkpos(new_i):
+ new_i = (new_i + change) % 5
+ shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
+
+ print change, is_vertical, shifted_locations
+ self.board_locations.update(shifted_locations)
+
+ def shift_locations(self, direction):
+ if BITS[direction] == BITS.NORTH:
+ self.shift_location_row(-1, is_vertical=True)
+ elif BITS[direction] == BITS.SOUTH:
+ self.shift_location_row(1, is_vertical=True)
+ elif BITS[direction] == BITS.EAST:
+ self.shift_location_row(1, is_vertical=False)
+ elif BITS[direction] == BITS.WEST:
+ self.shift_location_row(-1, is_vertical=False)
+
def change_mode(self, new_mode):
"""Advance to the next mode"""
if new_mode == self.player_mode:
raise RuntimeError("Inconsistent state. Setting mode %s to itself"
% self.player_mode)
- elif new_mode in (MOVE, ACT, EXAMINE):
+ elif new_mode in (ACT, EXAMINE):
self.player_mode = new_mode
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)