def lose_health(self):
self.health -= 1
- # TODO: Check win/lose
+ if self.health <= 0:
+ self.end_game(win=False)
def gain_health(self):
if self.health < self.max_health:
def acquire_win_token(self):
self.wins += 1
- # TODO: Check win/lose
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
def replace_card(self, position):
location = LocationCard.new_location(choice(self.locations).copy())
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)
+
class LocationCard(object):
"""