Highlight tiles that are legal moves.
[naja.git] / naja / gameboard.py
index 980a046c4c4f68e690219a2a216f818df018ce9e..f3e6f58567ecd962db71cb9c356c3b34ec32a561 100644 (file)
@@ -88,7 +88,21 @@ class GameBoard(object):
 
     def lose_health(self):
         self.health -= 1
-        # TODO: Check win/lose
+        if self.health <= 0:
+            self.end_game(win=False)
+
+    def gain_health(self):
+        if self.health < self.max_health:
+            self.health += 1
+
+    def acquire_win_token(self):
+        self.wins += 1
+        if self.wins >= self.wins_required:
+            self.end_game(win=True)
+
+    def replace_card(self, position):
+        location = LocationCard.new_location(choice(self.locations).copy())
+        self.board_locations[position] = location
 
     def change_mode(self):
         """Advance to the next mode"""
@@ -99,6 +113,16 @@ class GameBoard(object):
         else:
             raise RuntimeError("Illegal player mode %s" % self.player_mode)
 
+    def end_game(self, win):
+        # TODO: Find a way to not have UI stuff in game logic stuff.
+        from naja.events import SceneChangeEvent
+        from naja.scenes.lose import LoseScene
+        from naja.scenes.win import WinScene
+        if win:
+            SceneChangeEvent.post(WinScene)
+        else:
+            SceneChangeEvent.post(LoseScene)
+
 
 class LocationCard(object):
     """