Fix initial bits.
[naja.git] / naja / gameboard.py
index a107b16315416a1deb6cce27e74e1abc9b9216bf..fa768dbad5db3481820d1775f277a2e37cb83d1c 100644 (file)
@@ -8,42 +8,87 @@ class GameBoard(object):
     A representation of the game board.
     """
 
-    def __init__(self, player, health, wins, locations=None, state=None):
+    def __init__(self, player, health, wins, state=None):
         self.player = player
-        self.max_health = health
-        self.wins_required = wins
-
-        if locations is None:
-            locations = self.generate_locations()
-        self.locations = locations
 
         if state is None:
-            state = self.generate_state()
+            state = self.generate_state(health, wins)
         self.update_state(state)
 
+    def export(self):
+        return {
+            'max_health': self.max_health,
+            'health': self.health,
+            'wins_required': self.wins_required,
+            'wins': self.wins,
+            'locations': self.export_locations(),
+        }
+
+    def export_locations(self):
+        return dict(
+            (position, location.export())
+            for position, location in self.locations)
+
     @classmethod
     def generate_locations(cls):
-        raise NotImplementedError("TODO")
+        # TODO: Generate some locations.
+        return {}
 
-    def generate_state(self):
+    def generate_state(self, max_health, wins_required):
         return {
-            'health': self.max_health,
+            'max_health': max_health,
+            'health': max_health,
+            'wins_required': wins_required,
             'wins': 0,
+            'locations': self.generate_locations(),
         }
 
+    def update_state(self, state):
+        self.max_health = state['max_health']
+        self.wins_required = state['wins_required']
+        self.health = state['health']
+        self.wins = state['wins']
+        self.locations = self.import_locations(state['locations'])
+
+    def import_locations(self, locations):
+        return dict(
+            (position, LocationCard.import_location(definition))
+            for position, definition in locations.iteritems())
+
+    def lose_health(self):
+        self.health -= 1
+        # TODO: Check win/lose
+
 
 class LocationCard(object):
     """
     A particular set of options available on a location.
     """
 
-    def __init__(self, bitwise_operation, bitwise_operand, actions):
-        self.bitwise_operation = bitwise_operation
+    def __init__(self, bitwise_operand, actions):
         self.bitwise_operand = bitwise_operand
         self.actions = actions
 
-    @staticmethod
-    def generate_location():
+    @classmethod
+    def import_location(cls, state):
+        # TODO: Import real locations.
+        return cls(state['bitwise_operand'], [])
+
+    @classmethod
+    def new_location(cls, definition):
+        return cls.import_location({
+            'bitwise_operand': cls.generate_bitwise_operand(),
+            'actions': cls.build_actions(definition),
+        })
+
+    def export(self):
+        return {
+            'bitwise_operand': self.bitwise_operand,
+            'actions': [action.export() for action in self.actions],
+        }
+
+    @classmethod
+    def build_actions(cls, definition):
         raise NotImplementedError("TODO")
 
     @staticmethod
@@ -61,32 +106,3 @@ class LocationCard(object):
         if choice(range(3)) == 0:
             bits.add(choice(BITS.values()))
         return frozenset(bits)
-
-    @staticmethod
-    def generate_location_actions():
-        raise NotImplementedError("TODO")
-
-    def apply_bitwise_operation(self, player):
-        operator = {
-            'SET': player.bits.set_bits,
-            'CLEAR': player.bits.clear_bits,
-            'TOGGLE': player.bits.toggle_bits,
-        }[self.bitwise_operation]
-        operator(self.bitwise_operand)
-
-
-class LocationAction(object):
-    """
-    An action that may be performed on a location.
-    """
-
-    REQUIRED_BITS = frozenset()
-
-    def __init__(self, **data):
-        self.data = data
-
-    def check_available(self, player):
-        return player.bits.check_bits(self.REQUIRED_BITS)
-
-    def perform_action(self, player, board):
-        raise NotImplementedError("TODO")