replacement_params = deck.get('replacement_params', None)
for x in range(5):
for y in range(5):
+ new_choice = cls.choose_card(deck['cards'], board_locations)
board_location = LocationCard.new_location(
- choice(deck['cards']).copy(), replacement_params)
+ new_choice.copy(), replacement_params)
board_locations.append([(x, y), board_location.export()])
return board_locations
self.replace_card(position)
def replace_card(self, position):
- location = LocationCard.new_location(choice(self.locations).copy(),
+ new_choice = self.choose_card(self.locations,
+ self.board_locations.items(),
+ position)
+ location = LocationCard.new_location(new_choice.copy(),
self.replacement_params)
self.board_locations[position] = location
+ @classmethod
+ def choose_card(cls, cards, board_locations, position=None):
+ # Find which cards are at their maximum and exclude them from
+ # the choice list
+ counts = {}
+ choices = {card['card_name']: card for card in cards}
+ for pos, card in board_locations:
+ if pos == position:
+ # skip the card we're replacing if appropriate
+ continue
+ if isinstance(card, LocationCard):
+ key = card.card_name
+ max_num = card.max_number
+ else:
+ key = card['card_name']
+ max_num = card.get('max_number', 25)
+ counts.setdefault(key, 0)
+ counts[key] += 1
+ if counts[key] >= max_num:
+ if key in choices:
+ del choices[key]
+ return choice(choices.values())
+
def shift_location_row(self, change, is_vertical):
px, py = self.player.position
shifted_locations = {}
"""
def __init__(self, card_name, bitwise_operand, location_actions,
- replacement_time):
+ replacement_time, max_number=25):
self.card_name = card_name
self.bitwise_operand = bitwise_operand
self.actions = location_actions
+ self.max_number = max_number
self.check_actions()
self.replacement_time = replacement_time
location_actions = [
cls.build_action(definition) for definition in state['actions']]
return cls(state['card_name'], state['bitwise_operand'],
- location_actions, state['replacement_time'])
+ location_actions, state['replacement_time'],
+ state['max_number'])
@classmethod
def build_action(cls, definition):
replacement_time = cls.generate_replacement_time(
replacement_params)
+ max_number = definition.get('max_number', 25)
card_name = definition['card_name']
return cls.import_location({
'bitwise_operand': bits,
'actions': definition['actions'],
+ 'max_number': max_number,
'card_name': card_name,
'replacement_time': replacement_time,
})
return {
'bitwise_operand': sorted(self.bitwise_operand),
'actions': [action.export() for action in self.actions],
+ 'max_number': self.max_number,
'card_name': self.card_name,
'replacement_time': self.replacement_time,
}
if replacement_params is None:
return None
else:
- return random.randint(replacement_params[0], replacement_params[1])
+ if replacement_params['chance'] > random.random():
+ return random.randint(replacement_params['min'],
+ replacement_params['max'])
+ else:
+ return None
def timer_action(self, position, board):
if self.replacement_time is not None: