Add a non-empty set of locations for testing
[naja.git] / naja / gamestate.py
index dabf34a9c23311c6302d06242dc2688dce5d50b8..71abcc73a00eff7982eedadd5cb726120f4b3450 100644 (file)
@@ -2,8 +2,8 @@
 The current game state.
 """
 
-from naja.constants import BITS
 from naja.gameboard import GameBoard
+from naja.constants import BITS
 
 
 class GameState(object):
@@ -11,20 +11,19 @@ class GameState(object):
     Naja game state.
     """
 
-    INITIAL_BITS = (
-        BITS.NORTH | BITS.SOUTH |
-        BITS.EAST | BITS.WEST
-    )
-    MAX_HEALTH = 4
-    WINS_REQUIRED = 4
-
     def __init__(self):
+        # This is a very simple deck to allow testing more drawing logic
+        # on tiles. These will need to be replaced with better stuff.
         self.gameboard = GameBoard.new_game(
-            initial_bits=self.INITIAL_BITS,
-            initial_pos=(2, 2),
-            max_health=self.MAX_HEALTH,
-            wins_required=self.WINS_REQUIRED,
-            locations_definition=[])  # TODO: we will need some of these :)
+            locations_definition=[
+                {'actions': []},
+                {'actions': [{'required_bits': [BITS['CYAN']],
+                              'action_class': 'DoNothing'}]},
+                {'actions': [{'required_bits': [BITS['YELLOW']],
+                              'action_class': 'DoNothing'}]},
+                {'actions': [{'required_bits': [BITS['YELLOW'], BITS['MAGENTA']],
+                              'action_class': 'DoNothing'}]},
+                ])
 
     @property
     def player(self):