'''
Load a save game and store it in parser.values.game_state.
'''
+ from naja.scenes.load_save import SaveGameSlot
if not (0 <= slot_num <= 7):
parser.error("--load accepts a slot number from 0 to 7.")
- from naja.scenes.load_save import SaveGameSlot
state = SaveGameSlot(slot_num).load()
if state is None:
raise parser.error(
Create a new game for a specific deck and store it in
parser.values.game_state.
'''
- raise optparse.OptionalValueError(
- "Deck loading not implemented.")
+ from naja.gamestate import GameState
+ try:
+ state = GameState.new(deck=deck)
+ except:
+ if options.debug:
+ raise
+ parser.error("Could not load deck %r" % (deck,))
+ options.game_state = state
def parse_args(args):
parser.add_option("--save-location", default=_get_default_save_location(),
dest="save_location", help="Saved game location")
+ parser.add_option('--deck', default=None,
+ help='Start with a new game for a specific deck'
+ ' (bypassing the menu).')
+
+ parser.add_option('--load', default=None, type=int,
+ help='Start with a specific save game loaded'
+ ' (bypassing the menu). Slot values are 0-7.')
+
if options.debug:
parser.add_option('--initial-bits', type=int,
help='Initial player bits')
parser.add_option('--cheat-enabled', default=False,
action='store_true',
help='For those too lazy to type the KONAMI code')
- parser.add_option('--deck', default=None,
- help='Start with a new game for a specific deck')
- parser.add_option('--load', default=None, type=int,
- help='Start with a specific save game loaded (0-7)')
opts, _ = parser.parse_args(args)