--- /dev/null
+
+
+class PlayerBits(object):
+ """
+ A glorified byte.
+ """
+
+ def __init__(self, bits):
+ self.bits = bits
+
+ @property
+ def bits(self):
+ return self._bits
+
+ @bits.setter
+ def bits(self, value):
+ assert 0 <= value <= 0xff
+ self._bits = value
+
+ # Operate on individual bits
+
+ def check_bit(self, bit):
+ return bool(self.bits & (1 << bit))
+
+ def set_bit(self, bit):
+ self.bits |= (1 << bit)
+
+ def clear_bit(self, bit):
+ self.bits &= (0xff ^ (1 << bit))
+
+ def toggle_bit(self, bit):
+ self.bits ^= (1 << bit)
+
+ # Operate on sets of bits
+
+ def check_bits(self, *bits):
+ return all(self.check_bit(bit) for bit in bits)
+
+ def set_bits(self, *bits):
+ for bit in bits:
+ self.set_bit(bit)
+
+ def clear_bits(self, *bits):
+ for bit in bits:
+ self.clear_bit(bit)
+
+ def toggle_bits(self, *bits):
+ for bit in bits:
+ self.toggle_bit(bit)
+
+
+class Player(object):
+ """
+ A representation of the player.
+ """
+
+ def __init__(self, bits, position):
+ self.bits = PlayerBits(bits)
+ self.position = position