self.gameboard = gameboard
@classmethod
- def import_player(cls, definition):
+ def import_player(cls, definition, gameboard=None):
return cls(
definition['bits'],
tuple(definition['position']),
- definition['movement_mode'])
+ definition['movement_mode'],
+ gameboard=gameboard)
def export(self):
return {
return True
return False
+ def force_position(self, pos, delta=True):
+ if delta:
+ pos = (self.position[0] + pos[0],
+ self.position[1] + pos[1])
+ if (0 <= pos[0] < 5 and 0 <= pos[1] < 5):
+ self.position = pos
+
def set_gameboard(self, gameboard):
self.gameboard = gameboard