if not state:
game_state = GameState.new(max_health=4, wins_required=4)
else:
- game_state = state
+ game_state = GameState.load(state['data'])
game = GameScene(game_state, play_sound=False)
game_surface = pygame.surface.Surface(SCREEN)
game.render(game_surface)
LoadGameEvent.post(None)
SceneChangeEvent.post(MenuScene)
return
+