Add widgets and skeleton for game scene.
[naja.git] / naja / scenes / game.py
index 16be11ec8cbca0a3857aab6c5291566b24af66c0..b96120bd7690e307504895127c07d6423f588941 100644 (file)
@@ -2,10 +2,32 @@
 Gameboard scene.
 """
 
+import pygame.locals as pgl
+
 from .scene import Scene
+from .menu import MenuScene
+
+from naja.widgets.board import BoardWidget
+from naja.widgets.player_bits import PlayerBitsWidget
+from naja.widgets.game_bits import GameBitsWidget
+from naja.widgets.info_area import InfoAreaWidget
+
+from naja.events import SceneChangeEvent
 
 
 class GameScene(Scene):
     """
     Gameboard scene.
     """
+
+    def __init__(self):
+        super(GameScene, self).__init__()
+        self.widgets.append(PlayerBitsWidget())
+        self.widgets.append(BoardWidget())
+        self.widgets.append(GameBitsWidget())
+        self.widgets.append(InfoAreaWidget())
+
+    def handle_event(self, ev):
+        if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+            SceneChangeEvent.post(scene=MenuScene())
+            return