Cheat to gain health
[naja.git] / naja / scenes / game.py
index b96120bd7690e307504895127c07d6423f588941..0e76f5f8c85a909908e3ab255c705254e6508c8c 100644 (file)
@@ -4,15 +4,16 @@ Gameboard scene.
 
 import pygame.locals as pgl
 
-from .scene import Scene
-from .menu import MenuScene
-
+from naja.constants import KEYS
+from naja.events import SceneChangeEvent, finish_event
+from naja.options import options
+from naja.scenes.scene import Scene
+from naja.sound import sound
 from naja.widgets.board import BoardWidget
 from naja.widgets.player_bits import PlayerBitsWidget
 from naja.widgets.game_bits import GameBitsWidget
 from naja.widgets.info_area import InfoAreaWidget
-
-from naja.events import SceneChangeEvent
+from naja.widgets.robot import RobotWidget
 
 
 class GameScene(Scene):
@@ -20,14 +21,39 @@ class GameScene(Scene):
     Gameboard scene.
     """
 
-    def __init__(self):
-        super(GameScene, self).__init__()
-        self.widgets.append(PlayerBitsWidget())
-        self.widgets.append(BoardWidget())
-        self.widgets.append(GameBitsWidget())
-        self.widgets.append(InfoAreaWidget())
-
-    def handle_event(self, ev):
-        if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
-            SceneChangeEvent.post(scene=MenuScene())
-            return
+    def __init__(self, state):
+        super(GameScene, self).__init__(state)
+        self.add(PlayerBitsWidget((0, 0), state))
+        info = InfoAreaWidget((480, 0), state)
+        self.add(BoardWidget((0, 60), state, info))
+        self.add(GameBitsWidget((0, 540), state))
+        self.add(info)
+        self.add(RobotWidget(state))
+        sound.play_sound('startup.ogg')
+
+    def handle_scene_event(self, ev):
+        from naja.scenes.menu import MenuScene
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.QUIT:
+                SceneChangeEvent.post(MenuScene)
+                return
+            if options.cheat_enabled:
+                if ev.key == pgl.K_0:
+                    self.state.player.bits.toggle_bit(0)
+                elif ev.key == pgl.K_1:
+                    self.state.player.bits.toggle_bit(1)
+                elif ev.key == pgl.K_2:
+                    self.state.player.bits.toggle_bit(2)
+                elif ev.key == pgl.K_3:
+                    self.state.player.bits.toggle_bit(3)
+                elif ev.key == pgl.K_4:
+                    self.state.player.bits.toggle_bit(4)
+                elif ev.key == pgl.K_5:
+                    self.state.player.bits.toggle_bit(5)
+                elif ev.key == pgl.K_6:
+                    self.state.player.bits.toggle_bit(6)
+                elif ev.key == pgl.K_7:
+                    self.state.player.bits.toggle_bit(7)
+                elif ev.key == pgl.K_EQUALS:
+                    self.state.gameboard.gain_health()
+                return finish_event()