Start of GameBits
[naja.git] / naja / scenes / game.py
index 16be11ec8cbca0a3857aab6c5291566b24af66c0..1f95a77402c53333d9a82489d084022d103b09fb 100644 (file)
@@ -2,10 +2,32 @@
 Gameboard scene.
 """
 
-from .scene import Scene
+import pygame.locals as pgl
+
+from naja.events import SceneChangeEvent
+from naja.scenes.scene import Scene
+from naja.widgets.board import BoardWidget
+from naja.widgets.player_bits import PlayerBitsWidget
+from naja.widgets.game_bits import GameBitsWidget
+from naja.widgets.info_area import InfoAreaWidget
+from naja.widgets.robot import RobotWidget
 
 
 class GameScene(Scene):
     """
     Gameboard scene.
     """
+
+    def __init__(self, state):
+        super(GameScene, self).__init__(state)
+        self.add(PlayerBitsWidget((0, 0), state))
+        self.add(BoardWidget((0, 60), state))
+        self.add(GameBitsWidget((0, 540), state))
+        self.add(InfoAreaWidget((480, 0)))
+        self.add(RobotWidget(state))
+
+    def handle_scene_event(self, ev):
+        from naja.scenes.menu import MenuScene
+        if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+            SceneChangeEvent.post(MenuScene)
+            return