Start of GameBits
[naja.git] / naja / scenes / game.py
index 9d8b29046a5c8b7ee81f79b5702a5b994973519c..1f95a77402c53333d9a82489d084022d103b09fb 100644 (file)
@@ -10,6 +10,7 @@ from naja.widgets.board import BoardWidget
 from naja.widgets.player_bits import PlayerBitsWidget
 from naja.widgets.game_bits import GameBitsWidget
 from naja.widgets.info_area import InfoAreaWidget
+from naja.widgets.robot import RobotWidget
 
 
 class GameScene(Scene):
@@ -19,12 +20,13 @@ class GameScene(Scene):
 
     def __init__(self, state):
         super(GameScene, self).__init__(state)
-        self.widgets.append(PlayerBitsWidget((0, 0)))
-        self.widgets.append(BoardWidget((0, 60)))
-        self.widgets.append(GameBitsWidget((0, 540)))
-        self.widgets.append(InfoAreaWidget((480, 0)))
+        self.add(PlayerBitsWidget((0, 0), state))
+        self.add(BoardWidget((0, 60), state))
+        self.add(GameBitsWidget((0, 540), state))
+        self.add(InfoAreaWidget((480, 0)))
+        self.add(RobotWidget(state))
 
-    def handle_event(self, ev):
+    def handle_scene_event(self, ev):
         from naja.scenes.menu import MenuScene
         if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
             SceneChangeEvent.post(MenuScene)