"""
import pygame.locals as pgl
+import random
-from naja.constants import KEYS
+from naja.constants import KEYS, TUNES
from naja.events import SceneChangeEvent, finish_event
from naja.options import options
from naja.scenes.scene import Scene
Gameboard scene.
"""
- def __init__(self, state):
+ def __init__(self, state, play_sound=True):
super(GameScene, self).__init__(state)
self.add(PlayerBitsWidget((0, 0), state))
info = InfoAreaWidget((480, 0), state)
- self.add(BoardWidget((0, 60), state, info))
+ self.board_widget = BoardWidget((0, 60), state, info)
+ self.add(self.board_widget)
self.add(GameBitsWidget((0, 540), state))
self.add(info)
self.add(RobotWidget(state))
- sound.play_sound('startup.ogg')
+ if play_sound:
+ sound.play_sound('startup.ogg')
+ background_track = random.choice(TUNES)
+ sound.play_music(background_track, 0.25)
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.QUIT:
+ sound.stop()
SceneChangeEvent.post(MenuScene)
return
if options.cheat_enabled: