from naja.widgets.game_bits import GameBitsWidget
from naja.widgets.info_area import InfoAreaWidget
from naja.widgets.robot import RobotWidget
+from naja.sound import sound
class GameScene(Scene):
def __init__(self, state):
super(GameScene, self).__init__(state)
self.add(PlayerBitsWidget((0, 0), state))
- self.add(BoardWidget((0, 60), state))
+ info = InfoAreaWidget((480, 0), state)
+ self.add(BoardWidget((0, 60), state, info))
self.add(GameBitsWidget((0, 540), state))
- self.add(InfoAreaWidget((480, 0), state))
+ self.add(info)
self.add(RobotWidget(state))
+ sound.play_sound('startup.ogg')
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene