Call Menu.__init__ with state in __main__.
[naja.git] / naja / scenes / game.py
index b96120bd7690e307504895127c07d6423f588941..e37b63efd4c5daf9af2c8464a27ea1656104afa7 100644 (file)
@@ -20,14 +20,14 @@ class GameScene(Scene):
     Gameboard scene.
     """
 
-    def __init__(self):
-        super(GameScene, self).__init__()
-        self.widgets.append(PlayerBitsWidget())
-        self.widgets.append(BoardWidget())
-        self.widgets.append(GameBitsWidget())
-        self.widgets.append(InfoAreaWidget())
+    def __init__(self, state):
+        super(GameScene, self).__init__(state)
+        self.widgets.append(PlayerBitsWidget((0, 0)))
+        self.widgets.append(BoardWidget((0, 60)))
+        self.widgets.append(GameBitsWidget((0, 540)))
+        self.widgets.append(InfoAreaWidget((480, 0)))
 
     def handle_event(self, ev):
         if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
-            SceneChangeEvent.post(scene=MenuScene())
+            SceneChangeEvent.post(MenuScene)
             return