import pygame.locals as pgl
from naja.constants import KEYS
+from naja.events import SceneChangeEvent
from naja.scenes.scene import Scene
from naja.widgets.text import TextWidget, TextBoxWidget
-from naja.events import SceneChangeEvent
class HowtoScene(Scene):
self.add(TextBoxWidget(
(10, 50), '\n'.join([
"You are a robot, frantically trying to set the correct "
- "bits to gain points for reasons that are unlikely to "
- "ever become clear.",
+ "bits to gain points for reasons that are unlikely ever "
+ "to become clear.",
+ "",
"You have 8 bits. Four bits control the directions "
"you can move in {NORTH,SOUTH,EAST,WEST}, 3 allow you "
"to unlock actions {RED,GREEN,BLUE} and the "
"",
"After moving, you must select an action. Some actions "
"require the correct bits to be set before they can be "
- "selected. After the action, the tile will be replaced.",
+ "selected. After the action, the tile will be replaced "
+ "(except in puzzle mode).",
+ "",
"Some actions cost health {HEALTH}. If you run out of "
"health {HEALTH}, you lose.",
+ "",
"Some actions gain you points {WINTOKEN}. Once you have "
"enough points, you win the game.",
"",
+ "Some tiles have a countdown timer {COUNTDOWN}. This "
+ "indicates the number of turns left before something "
+ "happens. The timer moves faster as the deadline approaches.",
+ "",
"Press ESC to return to the menu.",
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
- box_width=380, view_port=(780, 500)))
+ box_width=740, view_port=(780, 540)))
def handle_scene_event(self, ev):
- from naja.scenes.menu import MenuScene
+ from naja.scenes.introduction import IntroductionScene
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
- SceneChangeEvent.post(MenuScene)
+ SceneChangeEvent.post(IntroductionScene)
return