import pygame.locals as pgl
from naja.constants import KEYS
+from naja.events import SceneChangeEvent
from naja.scenes.scene import Scene
from naja.widgets.text import TextWidget, TextBoxWidget
-from naja.events import SceneChangeEvent
class HowtoScene(Scene):
(200, 4), 'How To Play the Game', fontsize=32,
colour='white'))
self.add(TextBoxWidget(
- (0, 40), '\n'.join([
+ (10, 50), '\n'.join([
"You are a robot, frantically trying to set the correct "
"bits to gain points for reasons that are unlikely to "
"ever become clear.",
"to unlock actions {RED,GREEN,BLUE} and the "
"last, the Most Significant Bit {MSB}, makes everything "
"work better.",
+ "",
"MOVEMENT",
+ "",
"During Movement, you can explore the board and learn about "
"the available tiles. Tiles you can legally move onto are "
"highlighted. It's always possible to stay in place.",
+ "",
"ACTIONS",
+ "",
"After moving, you must select an action. Some actions "
"require the correct bits to be set before they can be "
"selected. After the action, the tile will be replaced.",
"Some actions cost health {HEALTH}. If you run out of "
"health {HEALTH}, you lose.",
"Some actions gain you points {WINTOKEN}. Once you have "
- "enough points, you win the game."
+ "enough points, you win the game.",
+ "",
+ "Press ESC to return to the menu.",
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
- box_width=400))
+ box_width=360, view_port=(780, 540)))
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene