--- /dev/null
+"""
+Load and save scenes.
+"""
+
+import json
+import os
+from datetime import datetime
+
+import pygame.locals as pgl
+
+from naja.constants import KEYS
+from naja.events import SceneChangeEvent, InvalidateTheWorld
+from naja.options import options
+from naja.scenes.scene import Scene
+from naja.widgets.save_slot import SaveSlotWidget
+from naja.widgets.selector import SelectorWidget
+
+
+def save_path(path):
+ return os.path.join(options.save_location, *path.split('/'))
+
+
+def ensure_save_path_exists():
+ location = save_path('')
+ if not os.path.isdir(location):
+ os.makedirs(location)
+
+
+class SaveGameScene(Scene):
+ def __init__(self, state):
+ super(SaveGameScene, self).__init__(state)
+ selector = SelectorWidget()
+ self.add(selector)
+ self.slots = {}
+
+ for slot_num in range(8):
+ slot = self.make_slot_widget(slot_num)
+ self.slots[slot_num] = slot
+ selector.add(slot)
+
+ def save_path(self, slot_num):
+ return save_path('slot_%s.json' % (slot_num,))
+
+ def get_game_data(self, slot_num):
+ try:
+ with open(self.save_path(slot_num), 'r') as save_file:
+ return json.load(save_file)
+ except IOError:
+ return None
+ except Exception as e:
+ print "Error reading savegame in slot %s: %s" % (slot_num, e)
+ return None
+
+ def make_slot_widget(self, slot_num):
+ game_data = self.get_game_data(slot_num)
+ y_offset = 74 * slot_num
+ slot = SaveSlotWidget((100, y_offset), slot_num, game_data)
+ slot.add_callback('click', lambda event: self.save_game(slot_num))
+ return slot
+
+ def save_game(self, slot_num):
+ save_data = {
+ 'timestamp': datetime.now().ctime(),
+ 'data': self.state.gameboard.export(),
+ }
+ try:
+ ensure_save_path_exists()
+ with open(self.save_path(slot_num), 'w') as save_file:
+ json.dump(save_data, save_file)
+ except Exception as e:
+ print "Error saving game in slot %s: %s" % (slot_num, e)
+ self.slots[slot_num].game_data = self.get_game_data(slot_num)
+ InvalidateTheWorld.post()
+
+ def handle_scene_event(self, ev):
+ if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
+ from naja.scenes.menu import MenuScene
+ SceneChangeEvent.post(MenuScene)
+ return