import pygame.locals as pgl
-from naja.constants import KEYS, PALETTE
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
from naja.scenes.scene import Scene
from naja.scenes.credits import CreditsScene
from naja.scenes.game import GameScene
-from naja.scenes.howto import HowtoScene
+from naja.scenes.introduction import IntroductionScene
from naja.scenes.load_save import LoadGameScene, SaveGameScene
from naja.scenes.new_game import NewGameScene
+from naja.scenes.puzzlelist import PuzzleListScene
from naja.widgets.selector import SelectorWidget
from naja.widgets.text import TextWidget
+from naja.widgets.image_box import ImageBox
+from naja.sound import sound
class MenuScene(Scene):
def __init__(self, state):
super(MenuScene, self).__init__(state)
+
+ background = ImageBox(
+ (0, 0), "screens/splash.png")
+ self.add(background)
+
selector = SelectorWidget()
self.add(selector)
- y_offset = 0
+ y_offset, y_diff = 270, 36
+ x_offset = 400
+
+ y_offset += y_diff
+ intro = TextWidget(
+ (x_offset, y_offset), 'Introduction', colour=PALETTE.WHITE,
+ centre=True)
+ intro.add_callback('click', self.scene_callback(IntroductionScene))
+ selector.add(intro)
- y_offset += 50
+ y_offset += y_diff
resume = TextWidget(
- (100, y_offset), 'Resume Game', colour=PALETTE.WHITE,
- unselectable_colour=PALETTE.GREY)
+ (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY, centre=True)
resume.add_callback('click', self.scene_callback(GameScene))
resume.set_selectable_callback(lambda: state is not None)
selector.add(resume)
- y_offset += 50
- new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE)
+ if state is None:
+ selector.position = 2
+ else:
+ selector.position = 1
+
+ y_offset += y_diff
+ new = TextWidget(
+ (x_offset, y_offset), 'New Random Game', colour=PALETTE.WHITE,
+ centre=True)
new.add_callback('click', self.scene_callback(NewGameScene))
selector.add(new)
- y_offset += 50
- load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE)
+ y_offset += y_diff
+ new = TextWidget(
+ (x_offset, y_offset), 'New Puzzle', colour=PALETTE.WHITE,
+ centre=True)
+ new.add_callback('click', self.scene_callback(PuzzleListScene))
+ selector.add(new)
+
+ y_offset += y_diff
+ load = TextWidget(
+ (x_offset, y_offset), 'Load Game', colour=PALETTE.WHITE,
+ centre=True)
load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
- y_offset += 50
+ y_offset += y_diff
save = TextWidget(
- (100, y_offset), 'Save', colour=PALETTE.WHITE,
- unselectable_colour=PALETTE.GREY)
+ (x_offset, y_offset), 'Save Game', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY, centre=True)
save.add_callback('click', self.scene_callback(SaveGameScene))
save.set_selectable_callback(lambda: state is not None)
selector.add(save)
- y_offset += 50
- howto = TextWidget(
- (100, y_offset), 'How To Play', fontsize=32, colour='white')
- howto.add_callback(
- 'click', lambda event: SceneChangeEvent.post(HowtoScene))
- selector.add(howto)
-
- y_offset += 50
- credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
+ y_offset += y_diff
+ credits = TextWidget(
+ (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+ centre=True)
credits.add_callback('click', self.scene_callback(CreditsScene))
selector.add(credits)
- y_offset += 50
- quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE)
+ y_offset += y_diff
+ quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+ centre=True)
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)
+ self.konami = []
+ if not sound.playing_music:
+ sound.play_music('scape.ogg', 0.25)
+
def scene_callback(self, scene_class):
return lambda event: SceneChangeEvent.post(scene_class)
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYDOWN and self.konami is not None:
+ if ev.key in KEYS.KONAMI:
+ self.konami.append(ev.key)
+ if self.konami == KONAMI_CODE:
+ options['cheat_enabled'] = True
+ print "Cheats enabled."
+ print " Try hitting some number keys."
+ self.konami = None
+ elif self.konami != KONAMI_CODE[:len(self.konami)]:
+ self.konami = None
+ return super(MenuScene, self).handle_event(ev)
+
def handle_scene_event(self, ev):
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.QUIT: