Callbacks for widget events
[naja.git] / naja / scenes / menu.py
index 27b7e9c23b629235c21decfc774ba0578d3d4134..317e50f4886949601f2512c2bc78080a40c916f5 100644 (file)
@@ -2,10 +2,33 @@
 Main menu scene.
 """
 
-from .scene import Scene
+import pygame.locals as pgl
+
+from naja.scenes.scene import Scene
+from naja.widgets.text import TextWidget
+from naja.events import QuitGameEvent
+from naja.scenes.credits import CreditsScene
+from naja.scenes.game import GameScene
+from naja.events import SceneChangeEvent
 
 
 class MenuScene(Scene):
-    """
-    Main menu.
-    """
+    def __init__(self, state):
+        super(MenuScene, self).__init__(state)
+        run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white')
+        run_game.add_callback('click',
+                              lambda event: SceneChangeEvent.post(GameScene))
+        self.add(run_game)
+        credits = TextWidget((100, 200), 'Credits', fontsize=32, colour='white')
+        credits.add_callback('click',
+                             lambda event: SceneChangeEvent.post(CreditsScene))
+        self.add(credits)
+        quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
+        quit.add_callback('click', lambda event: QuitGameEvent.post())
+        self.add(quit)
+
+    def handle_scene_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+                QuitGameEvent.post()
+                return