import pygame.locals as pgl
-from naja.constants import KEYS
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
from naja.scenes.scene import Scene
from naja.scenes.credits import CreditsScene
from naja.scenes.game import GameScene
+from naja.scenes.howto import HowtoScene
from naja.scenes.load_save import LoadGameScene, SaveGameScene
from naja.scenes.new_game import NewGameScene
from naja.widgets.selector import SelectorWidget
from naja.widgets.text import TextWidget
+from naja.widgets.image_box import ImageBox
+from naja.sound import sound
class MenuScene(Scene):
def __init__(self, state):
super(MenuScene, self).__init__(state)
+
+ background = ImageBox(
+ (0, 0), "screens/splash.png")
+ self.add(background)
+
selector = SelectorWidget()
self.add(selector)
+ y_offset, y_diff = 270, 40
+ x_offset = 400
- run_game = TextWidget((100, 50), 'Game', fontsize=32, colour='white')
- run_game.add_callback(
- 'click', lambda event: SceneChangeEvent.post(GameScene))
- selector.add(run_game)
-
- new_game = TextWidget((100, 100), 'New', fontsize=32, colour='white')
- new_game.add_callback(
- 'click', lambda event: SceneChangeEvent.post(NewGameScene))
- selector.add(new_game)
+ y_offset += y_diff
+ resume = TextWidget(
+ (x_offset, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY, centre=True)
+ resume.add_callback('click', self.scene_callback(GameScene))
+ resume.set_selectable_callback(lambda: state is not None)
+ selector.add(resume)
- credits = TextWidget(
- (100, 150), 'Credits', fontsize=32, colour='white')
- credits.add_callback(
- 'click', lambda event: SceneChangeEvent.post(CreditsScene))
- selector.add(credits)
+ y_offset += y_diff
+ new = TextWidget(
+ (x_offset, y_offset), 'New Game', colour=PALETTE.WHITE,
+ centre=True)
+ new.add_callback('click', self.scene_callback(NewGameScene))
+ selector.add(new)
- load = TextWidget((100, 200), 'Load', fontsize=32, colour='white')
- load.add_callback(
- 'click', lambda event: SceneChangeEvent.post(LoadGameScene))
+ y_offset += y_diff
+ load = TextWidget((x_offset, y_offset), 'Load', colour=PALETTE.WHITE,
+ centre=True)
+ load.add_callback('click', self.scene_callback(LoadGameScene))
selector.add(load)
- save = TextWidget((100, 250), 'Save', fontsize=32, colour='white')
- save.add_callback(
- 'click', lambda event: SceneChangeEvent.post(SaveGameScene))
+ y_offset += y_diff
+ save = TextWidget(
+ (x_offset, y_offset), 'Save', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY, centre=True)
+ save.add_callback('click', self.scene_callback(SaveGameScene))
+ save.set_selectable_callback(lambda: state is not None)
selector.add(save)
- quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
+ y_offset += y_diff
+ howto = TextWidget(
+ (x_offset, y_offset), 'How To Play', colour=PALETTE.WHITE,
+ centre=True)
+ howto.add_callback('click', self.scene_callback(HowtoScene))
+ selector.add(howto)
+
+ y_offset += y_diff
+ credits = TextWidget(
+ (x_offset, y_offset), 'Credits', colour=PALETTE.WHITE,
+ centre=True)
+ credits.add_callback('click', self.scene_callback(CreditsScene))
+ selector.add(credits)
+
+ y_offset += y_diff
+ quit = TextWidget((x_offset, y_offset), 'Quit', colour=PALETTE.WHITE,
+ centre=True)
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)
+ self.konami = []
+ if not sound.playing_music:
+ sound.play_music('scape.ogg', 0.25)
+
+ def scene_callback(self, scene_class):
+ return lambda event: SceneChangeEvent.post(scene_class)
+
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYDOWN and self.konami is not None:
+ if ev.key in KEYS.KONAMI:
+ self.konami.append(ev.key)
+ if self.konami == KONAMI_CODE:
+ options['cheat_enabled'] = True
+ print "Cheats enabled."
+ print " Try hitting some number keys."
+ self.konami = None
+ elif self.konami != KONAMI_CODE[:len(self.konami)]:
+ self.konami = None
+ return super(MenuScene, self).handle_event(ev)
+
def handle_scene_event(self, ev):
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.QUIT: