Konami code.
[naja.git] / naja / scenes / menu.py
index 27b7e9c23b629235c21decfc774ba0578d3d4134..8d0126ad99ae60beb3fa48112b281481a476ac0b 100644 (file)
@@ -2,10 +2,89 @@
 Main menu scene.
 """
 
-from .scene import Scene
+import pygame.locals as pgl
+
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
+from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
+from naja.scenes.scene import Scene
+from naja.scenes.credits import CreditsScene
+from naja.scenes.game import GameScene
+from naja.scenes.howto import HowtoScene
+from naja.scenes.load_save import LoadGameScene, SaveGameScene
+from naja.scenes.new_game import NewGameScene
+from naja.widgets.selector import SelectorWidget
+from naja.widgets.text import TextWidget
 
 
 class MenuScene(Scene):
-    """
-    Main menu.
-    """
+    def __init__(self, state):
+        super(MenuScene, self).__init__(state)
+        selector = SelectorWidget()
+        self.add(selector)
+        y_offset = 0
+
+        y_offset += 50
+        resume = TextWidget(
+            (100, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY)
+        resume.add_callback('click', self.scene_callback(GameScene))
+        resume.set_selectable_callback(lambda: state is not None)
+        selector.add(resume)
+
+        y_offset += 50
+        new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE)
+        new.add_callback('click', self.scene_callback(NewGameScene))
+        selector.add(new)
+
+        y_offset += 50
+        load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE)
+        load.add_callback('click', self.scene_callback(LoadGameScene))
+        selector.add(load)
+
+        y_offset += 50
+        save = TextWidget(
+            (100, y_offset), 'Save', colour=PALETTE.WHITE,
+            unselectable_colour=PALETTE.GREY)
+        save.add_callback('click', self.scene_callback(SaveGameScene))
+        save.set_selectable_callback(lambda: state is not None)
+        selector.add(save)
+
+        y_offset += 50
+        howto = TextWidget(
+            (100, y_offset), 'How To Play', colour=PALETTE.WHITE)
+        howto.add_callback('click', self.scene_callback(HowtoScene))
+        selector.add(howto)
+
+        y_offset += 50
+        credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
+        credits.add_callback('click', self.scene_callback(CreditsScene))
+        selector.add(credits)
+
+        y_offset += 50
+        quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE)
+        quit.add_callback('click', lambda event: QuitGameEvent.post())
+        selector.add(quit)
+
+        self.konami = []
+
+    def scene_callback(self, scene_class):
+        return lambda event: SceneChangeEvent.post(scene_class)
+
+    def handle_event(self, ev):
+        if ev.type == pgl.KEYDOWN and self.konami is not None:
+            if ev.key in KEYS.KONAMI:
+                self.konami.append(ev.key)
+                if self.konami == KONAMI_CODE:
+                    options['cheat_enabled'] = True
+                    print "Cheats enabled."
+                    self.konami = None
+                elif self.konami != KONAMI_CODE[:len(self.konami)]:
+                    self.konami = None
+        return super(MenuScene, self).handle_event(ev)
+
+    def handle_scene_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.QUIT:
+                QuitGameEvent.post()
+                return