Move keys to constants
[naja.git] / naja / scenes / menu.py
index 96c8c7a5677e8374458a1f2d1694d0209f6d274a..91f858b0d6304ef62e55e6142c40e9737b66d5f0 100644 (file)
@@ -4,24 +4,35 @@ Main menu scene.
 
 import pygame.locals as pgl
 
+from naja.constants import KEYS
 from naja.scenes.scene import Scene
 from naja.widgets.text import TextWidget
+from naja.widgets.selector import SelectorWidget
 from naja.events import QuitGameEvent
 from naja.scenes.credits import CreditsScene
+from naja.scenes.game import GameScene
 from naja.events import SceneChangeEvent
 
-class MenuScene(Scene):
 
-    def __init__(self):
-        super(MenuScene, self).__init__()
-        self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32,
-                            colour='white'))
+class MenuScene(Scene):
+    def __init__(self, state):
+        super(MenuScene, self).__init__(state)
+        selector = SelectorWidget()
+        self.add(selector)
+        run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white')
+        run_game.add_callback('click',
+                              lambda event: SceneChangeEvent.post(GameScene))
+        selector.add(run_game)
+        credits = TextWidget((100, 200), 'Credits', fontsize=32, colour='white')
+        credits.add_callback('click',
+                             lambda event: SceneChangeEvent.post(CreditsScene))
+        selector.add(credits)
+        quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
+        quit.add_callback('click', lambda event: QuitGameEvent.post())
+        selector.add(quit)
 
-    def handle_event(self, ev):
-        if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
-            QuitGameEvent.post()
-            return
-        if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN:
-            credits_menu = CreditsScene()
-            SceneChangeEvent.post(credits_menu)
-            return
+    def handle_scene_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.QUIT:
+                QuitGameEvent.post()
+                return