Saved games can now be loaded as well.
[naja.git] / naja / scenes / menu.py
index 317e50f4886949601f2512c2bc78080a40c916f5..a06e061f0d7c03afec99b22122841420f2d1f7d8 100644 (file)
@@ -4,31 +4,49 @@ Main menu scene.
 
 import pygame.locals as pgl
 
+from naja.constants import KEYS
+from naja.events import SceneChangeEvent, QuitGameEvent
 from naja.scenes.scene import Scene
-from naja.widgets.text import TextWidget
-from naja.events import QuitGameEvent
 from naja.scenes.credits import CreditsScene
 from naja.scenes.game import GameScene
-from naja.events import SceneChangeEvent
+from naja.scenes.load_save import LoadGameScene, SaveGameScene
+from naja.widgets.selector import SelectorWidget
+from naja.widgets.text import TextWidget
 
 
 class MenuScene(Scene):
     def __init__(self, state):
         super(MenuScene, self).__init__(state)
+        selector = SelectorWidget()
+        self.add(selector)
+
         run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white')
-        run_game.add_callback('click',
-                              lambda event: SceneChangeEvent.post(GameScene))
-        self.add(run_game)
-        credits = TextWidget((100, 200), 'Credits', fontsize=32, colour='white')
-        credits.add_callback('click',
-                             lambda event: SceneChangeEvent.post(CreditsScene))
-        self.add(credits)
+        run_game.add_callback(
+            'click', lambda event: SceneChangeEvent.post(GameScene))
+        selector.add(run_game)
+
+        credits = TextWidget(
+            (100, 150), 'Credits', fontsize=32, colour='white')
+        credits.add_callback(
+            'click', lambda event: SceneChangeEvent.post(CreditsScene))
+        selector.add(credits)
+
+        load = TextWidget((100, 200), 'Load', fontsize=32, colour='white')
+        load.add_callback(
+            'click', lambda event: SceneChangeEvent.post(LoadGameScene))
+        selector.add(load)
+
+        save = TextWidget((100, 250), 'Save', fontsize=32, colour='white')
+        save.add_callback(
+            'click', lambda event: SceneChangeEvent.post(SaveGameScene))
+        selector.add(save)
+
         quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
         quit.add_callback('click', lambda event: QuitGameEvent.post())
-        self.add(quit)
+        selector.add(quit)
 
     def handle_scene_event(self, ev):
         if ev.type == pgl.KEYDOWN:
-            if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+            if ev.key in KEYS.QUIT:
                 QuitGameEvent.post()
                 return