Saved games can now be loaded as well.
[naja.git] / naja / scenes / menu.py
index a73c2ecb498ff94d5d76a2e9bd7d06a08ff3fa82..a06e061f0d7c03afec99b22122841420f2d1f7d8 100644 (file)
@@ -4,41 +4,49 @@ Main menu scene.
 
 import pygame.locals as pgl
 
+from naja.constants import KEYS
+from naja.events import SceneChangeEvent, QuitGameEvent
 from naja.scenes.scene import Scene
-from naja.widgets.text import TextWidget
-from naja.events import QuitGameEvent
 from naja.scenes.credits import CreditsScene
 from naja.scenes.game import GameScene
-from naja.events import SceneChangeEvent
+from naja.scenes.load_save import LoadGameScene, SaveGameScene
+from naja.widgets.selector import SelectorWidget
+from naja.widgets.text import TextWidget
 
 
 class MenuScene(Scene):
-
     def __init__(self, state):
         super(MenuScene, self).__init__(state)
-        self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32,
-                            colour='white'))
-        self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32,
-                            colour='white'))
-        self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32,
-                            colour='white'))
-        self.pos = 0
-
-    def handle_event(self, ev):
+        selector = SelectorWidget()
+        self.add(selector)
+
+        run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white')
+        run_game.add_callback(
+            'click', lambda event: SceneChangeEvent.post(GameScene))
+        selector.add(run_game)
+
+        credits = TextWidget(
+            (100, 150), 'Credits', fontsize=32, colour='white')
+        credits.add_callback(
+            'click', lambda event: SceneChangeEvent.post(CreditsScene))
+        selector.add(credits)
+
+        load = TextWidget((100, 200), 'Load', fontsize=32, colour='white')
+        load.add_callback(
+            'click', lambda event: SceneChangeEvent.post(LoadGameScene))
+        selector.add(load)
+
+        save = TextWidget((100, 250), 'Save', fontsize=32, colour='white')
+        save.add_callback(
+            'click', lambda event: SceneChangeEvent.post(SaveGameScene))
+        selector.add(save)
+
+        quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
+        quit.add_callback('click', lambda event: QuitGameEvent.post())
+        selector.add(quit)
+
+    def handle_scene_event(self, ev):
         if ev.type == pgl.KEYDOWN:
-            if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+            if ev.key in KEYS.QUIT:
                 QuitGameEvent.post()
                 return
-            if ev.key == pgl.K_DOWN:
-                self.pos = (self.pos + 1) % 3
-            elif ev.key == pgl.K_UP:
-                self.pos = (self.pos - 1) % 3
-            elif ev.key == pgl.K_RETURN:
-                if self.pos == 2:
-                    QuitGameEvent.post()
-                    return
-                elif self.pos == 0:
-                    scene = GameScene
-                elif self.pos == 1:
-                    scene = CreditsScene
-                SceneChangeEvent.post(scene)