Saved games can now be loaded as well.
[naja.git] / naja / scenes / menu.py
index c1fd5f814513eddab54e345c9671b8dc312c9425..a06e061f0d7c03afec99b22122841420f2d1f7d8 100644 (file)
@@ -2,16 +2,51 @@
 Main menu scene.
 """
 
+import pygame.locals as pgl
+
+from naja.constants import KEYS
+from naja.events import SceneChangeEvent, QuitGameEvent
 from naja.scenes.scene import Scene
+from naja.scenes.credits import CreditsScene
+from naja.scenes.game import GameScene
+from naja.scenes.load_save import LoadGameScene, SaveGameScene
+from naja.widgets.selector import SelectorWidget
 from naja.widgets.text import TextWidget
 
 
 class MenuScene(Scene):
+    def __init__(self, state):
+        super(MenuScene, self).__init__(state)
+        selector = SelectorWidget()
+        self.add(selector)
+
+        run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white')
+        run_game.add_callback(
+            'click', lambda event: SceneChangeEvent.post(GameScene))
+        selector.add(run_game)
+
+        credits = TextWidget(
+            (100, 150), 'Credits', fontsize=32, colour='white')
+        credits.add_callback(
+            'click', lambda event: SceneChangeEvent.post(CreditsScene))
+        selector.add(credits)
+
+        load = TextWidget((100, 200), 'Load', fontsize=32, colour='white')
+        load.add_callback(
+            'click', lambda event: SceneChangeEvent.post(LoadGameScene))
+        selector.add(load)
+
+        save = TextWidget((100, 250), 'Save', fontsize=32, colour='white')
+        save.add_callback(
+            'click', lambda event: SceneChangeEvent.post(SaveGameScene))
+        selector.add(save)
 
-    def __init__(self):
-        super(MenuScene, self).__init__()
-        self.widgets.append(TextWidget((10, 10), 'Haai',
-                            colour=(255, 255, 255)))
+        quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
+        quit.add_callback('click', lambda event: QuitGameEvent.post())
+        selector.add(quit)
 
-    def handle_event(self, ev):
-        pass
+    def handle_scene_event(self, ev):
+        if ev.type == pgl.KEYDOWN:
+            if ev.key in KEYS.QUIT:
+                QuitGameEvent.post()
+                return